
RPG Mob Leveling System
Every mob has the potential to grow stronger, smarter, and more dangerous as they gain levels. With dynamic scaling of health, damage, and special abilities, each encounter becomes a unique challenge that will test your survival skills
Tags
Creators
Details
0.9.0
Compatibility
Changes
[NEW] Only specific mods can be leaders now (you can change this in the new settings only_leaders list)
[NEW] Killing leader gives extra XP configurable in the main config leader_extra_xp
[NEW] Leaders now have a special name and bar color
[NEW] When You hit the leaders now at 25% HP of its max health Random Events can happen
(Spawn Backup skeletons - explode in a power of 4 - Spawn a falling anvil on top of you - set you on fire for 15 secs)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:4eSfhd3M:jVHiKkAF"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:4eSfhd3M:jVHiKkAF"
}
