
RPG Mob Leveling System
Every mob has the potential to grow stronger, smarter, and more dangerous as they gain levels. With dynamic scaling of health, damage, and special abilities, each encounter becomes a unique challenge that will test your survival skills
Tags
Creators
Details
1.1.0
Compatibility
Changes
Patch Notes
Changes:
- Removed the protection and speed modifiers from the configuration.
New Feature:
- Custom Mob Attributes: A new section has been added to configure custom attributes for mobs. Use the following format to set attributes:
[base]20[baseEnd][modifier]3.2[modifierEnd][max]2[maxModifier][cmd]attribute @s minecraft:generic.max_health base set {Value}
Format Explanation:
[base]: The base value of the attribute.[modifier]: The modifier to apply to the base value.[max]: The maximum value of the attribute.[cmd]: The command to execute, e.g., setting the attribute's base value.
This allows for greater customization of mob attributes and control over their stats.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:4eSfhd3M:ek1JboIF"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:4eSfhd3M:ek1JboIF"
}
