
RPG Mob Leveling System
Every mob has the potential to grow stronger, smarter, and more dangerous as they gain levels. With dynamic scaling of health, damage, and special abilities, each encounter becomes a unique challenge that will test your survival skills
Tags
Creators
Details
1.3.0
Compatibility
Changes
Changes & Improvements
- Replaced the old level name HUD with a new HUD system, now separate from the vanilla display name.
- Added new configuration options:
enable_name_renderto show the mobs healthdisplay_lvl_y_offsetthe y offset of the mobs namelevel_x_offset_levelthe x offset of the mobs levellevel_y_offset_levelthe y offset of the mobs levellevel_color_codethe color of the mobs level
- Fixed compatibility issues with Alex's Mobs mod.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:4eSfhd3M:NI1B5sWm"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:4eSfhd3M:NI1B5sWm"
}
