Compatibility
Minecraft: Java Edition
1.21.1
Platforms
Supported environments
Server-side
Singleplayer
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Details
Licensed ARR
Published 2 weeks ago
RPG Natural Regen
Slow natural healing with combat-aware pacing.
RPG Natural Regen replaces hunger-driven vanilla healing with configurable slow health recovery. It is for packs that want healing to feel closer to RPG recovery: steady, readable, and slower while a fight is still active.
What it does
- Suppresses vanilla hunger-based natural regeneration while the mod is installed.
- Does not change the world's
naturalRegenerationgamerule. - Heals players on a fixed interval instead of spending hunger.
- Uses Combat State to detect whether a player is in combat.
- Heals more quickly outside combat.
- Optionally restores extra health immediately after configured foods are eaten. The default list is empty.
Default healing rules
The defaults match West Melon Field's existing slow-healing values:
- In combat: heal 1 health every 100 ticks.
- Outside combat: heal amount is multiplied by 2.0.
- Vanilla hunger-based natural regeneration is suppressed only while the mod is installed.
1 health is half a heart.
Configuration
Config file:
config/rpg_natural_regen-common.toml
Default values:
[regeneration]
suppressVanillaNaturalRegeneration = true
enableSlowRegeneration = true
healIntervalTicks = 100
healAmount = 1.0
outOfCombatMultiplier = 2.0
[instant_food_healing]
foods = []
Food-healing entries use item_id=health, for example:
[instant_food_healing]
foods = ["minecraft:apple=4.0"]
4.0 health is two hearts.
Requirements
- Minecraft 1.21.1
- NeoForge
- Combat State


