1.1.5
Compatibility
Changes
Neoforge 1.21.1 1.1.5 这是 1.1.5 的正式发布版本。本次更新集中完善了范围工具、插件迁移、交互反馈以及大型整合包性能,并将之前的 1.1.5-pilot 测试版整理为正式版本。由于此阶段对核心工作流进行了较多整合,如果您在游玩中遇到不稳定情况,建议暂时退回到 1.1.2 稳定版本。
简体中文
相比之前的测试版本,本次正式版带来了一系列功能落地与细节微调:
范围隐藏与选择框重构
- 重构范围隐藏手柄:支持六向选择、拖拽、滚轮微调、悬停与激活高亮。
- 统一选择逻辑:蓝图、范围隐藏和高级建造功能现在共用同一套选择框动画、交互手柄和微调逻辑。
- 名称与视觉调整:玩家可见的界面名称由“范围剔除”统一调整为“范围隐藏”,并同步更新了顶部菜单栏的对应图标。
几何形状与范围预览优化
- 多维度预览完善:进一步优化了圆形、圆柱、球体、椭圆、椭球和垂直方向的范围预览。
- 修复形状畸变:修复了圆形与圆柱在超出尺寸上限后,出现位置偏移或退化退变成方形的问题。
- 即时上限拦截:在预览阶段即提前应用长宽高与体积上限,避免在渲染中显示无法实际执行的无效范围。
交互反馈、控制与音效
- 新增灵敏度调节:新增了四类独立的镜头灵敏度设置,并统一了选择框的微调快捷键。
- 音效控制支持:新增了 RTS 方块放置、破坏以及批量操作的独立音效控制开关,提升操作反馈感。
- 操作逻辑改进:进一步改进了普通右键交互、链接储存放置、创造模式下的材料消耗绕过,以及 JEI 配方的路由跳转。
插件进度自动迁移
- 平滑过渡旧进度:旧版的技能树进度现在会自动迁移为对应的插件物品,并在插件信息中增加了详细的功能介绍与依赖关系提示。
- 材质外观更新:更新了插件物品的专属贴图材质。
大型整合包性能优化
- 搜索缓存优化:对创造模式下的物品搜索添加了缓存优化,显著减少了大型整合包环境下输入检索和放置方块时的瞬时卡顿。
English
This is the formal 1.1.5 release. It finalizes the area tools, plugin migration, interaction feedback, and large-modpack performance work, promoting the 1.1.5-pilot into a stable release. If you run into severe issues or regressions, we recommend rolling back to 1.1.2.
Range Hiding & Selection Rework
- Reworked Range Hiding Handles: Now supports six-direction selection, dragging, scrollwheel nudging, hovering, and active highlight feedback.
- Unified Selection Logic: Blueprints, Range Hiding, and advanced building now share identical selection box animations, face handles, and micro-nudge logic.
- Terminology & UI Update: Renamed player-facing “Range Culling” terminology to “Range Hiding” and updated the top-bar icon.
Shape Previews & Constraints
- Improved Geometric Previews: Enhanced circle, cylinder, sphere, ellipse, ellipsoid, and vertical-orientation previews.
- Fixed Shape Distortion: Fixed a bug where circles and cylinders would shift off-center or degrade into squares when exceeding size limits.
- Immediate Cap Enforcement: Applied dimension and volume caps directly in the preview stage, preventing the display of ranges that cannot actually be executed.
Interaction, Controls & Sounds
- Camera & Nudge Controls: Added four independent camera sensitivity sliders and unified shared selection nudge keybinds.
- Custom Audio Feedback: Added configurable sound options for RTS block placement, breaking, and bulk operations.
- Workflow Improvements: Improved standard right-click interaction priority, linked-storage placement behavior, creative mode material bypass, and JEI recipe routing.
Plugins & Progression Migration
- Automatic Progress Migration: Automatically migrated legacy skill-tree progress into the new plugin system, adding detailed plugin feature and dependency tooltips.
- Texture Updates: Refreshed custom plugin textures.
Large Modpack Performance
- Creative Search Caching: Cached creative search queries to significantly reduce input lag and placement stalls in massive modpacks.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:5PkY7RJI:UcBqgchH"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:5PkY7RJI:UcBqgchH"
}

