1.1.5-patch5
Compatibility
Changes
简体中文
RTS Building 1.1.6-pilot
适用于 Minecraft 1.21.1 / NeoForge。本版本仍为 Beta 测试版本;如果遇到影响游玩的不稳定问题,请退回 1.1.5-patch4。
本次重新发布集中修复生存平衡采掘、插件状态保存与 RTS 镜头卡顿。
玩家可见变化
- 修复卸载并重新安装远程控制插件后,范围破坏和连锁破坏可能完全没有反应的问题。
- RTS 插件物品不再被误认为采掘工具。
- 每次采掘会使用自己的工具状态,旧任务不会让后续采掘速度卡在 0。
- 修复采掘等级不足的方块在任务开始后仍持续高亮的问题。
- 服务端会把被等级限制跳过的坐标准确反馈给客户端,其余可挖方块仍正常显示和执行。
- 调整生存采掘插件等级。
- 未安装等级插件时仍可范围挖掘泥土等不要求工具等级的方块。
- 首档插件现明确命名为“石制插件”,之后依次为铁质与钻石插件。
- 旧的木质插件注册 ID 不保留;已有测试世界或物品需要重新制作石制插件。
- 改进 RTS 镜头输入。
- 右键拖拽直接更新目标视角,松手后不再残留旋转惯性。
- 视觉镜头改为每帧渲染前推进,减少鼠标拖拽和镜头画面不同步造成的卡顿。
- 入服提示现在会明确显示当前版本为
1.1.6-pilot,并提示不稳定时退回1.1.5-patch4。
技术与兼容性改进
- 插件安装、卸载和队伍迁移会更及时地保存插件状态与玩家背包,缩短强制结束服务端时插件丢失的窗口。
- 插件安装和卸载后立即同步背包槽位,降低客户端短暂显示旧物品状态的概率。
- 本地完整构建通过:558/558 项常规测试及 3/3 项性能债守卫通过;相关服务端 GameTest 26/26 通过。
English
RTS Building 1.1.6-pilot
For Minecraft 1.21.1 / NeoForge. This remains a Beta build; if you encounter instability that disrupts normal play, return to 1.1.5-patch4.
This republish focuses on survival-balance mining, plugin-state persistence, and RTS camera stutter.
Player-visible changes
- Fixed range and chain mining sometimes becoming completely unresponsive after uninstalling and reinstalling the Remote Control plugin.
- RTS plugin items are no longer mistaken for mining tools.
- Each mining request now owns the correct tool state, so stale tasks cannot leave later mining speed stuck at zero.
- Fixed blocks rejected by the harvest-tier check remaining highlighted after mining started.
- The server now reports the exact rejected positions while valid targets continue to preview and execute normally.
- Adjusted survival mining plugin tiers.
- Dirt and other blocks without a tool-tier requirement can still be range-mined without a tier plugin.
- The first tier is now explicitly named the Stone Plugin, followed by Iron and Diamond.
- The former Wood Plugin registry ID is intentionally not retained; existing test-world items must be replaced by the new Stone Plugin.
- Improved RTS camera input.
- Right-drag now updates the target view directly and stops without release inertia.
- The visual camera advances before each rendered frame, reducing stutter caused by mouse input and the displayed view falling out of sync.
- The login notice now identifies the build as
1.1.6-pilotand recommends1.1.5-patch4as the rollback version.
Technical and compatibility changes
- Plugin installation, removal, and team migration now persist plugin state and player inventory more promptly, reducing the loss window during a forced server shutdown.
- Inventory slots are synchronized immediately after plugin installation or removal.
- Local verification passed all 558/558 regular tests and 3/3 performance-debt guards; the related dedicated-server GameTests passed 26/26.
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:5PkY7RJI:gpLDmz8x"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:5PkY7RJI:gpLDmz8x"
}


