1.1.2
Compatibility
Changes
RTSBuilding Update Log - Minecraft 1.21.1
English
NeoForge 1.21.1 1.1.2 Pilot
For Minecraft 1.21.1 / NeoForge.
1.1.2 is still a Pilot build. If this version feels unstable or causes serious issues, 1.0.5 is still the safest release to return to. If you want to stay on the newer Pilot line, 1.1.1 is the closest rollback point. Detailed usage docs are available at https://rts.ciallo.ltd.
Compared with 1.1.1, this is a small hotfix update based on the changes made during today's bugfix pass: cleaner mode hotkeys, safer JEI screen handoff, a less obstructive empty-hand button, a tidier small craft panel, and reduced stutter when RTS-placed blocks are recovered.
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Improved top mode hotkeys.
- The default mode-switch keys now match the top-row mode order more clearly: Interact = I, Storage Link = L, Funnel = F, Rotate = R.
- Funnel and Rotate already used F and R; Interact and Storage Link changed from Q/E to I/L.
- Existing player keybinds may keep old values in
options.txt; reset the RTS mode keybinds in Minecraft controls if the new defaults do not appear.
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Fixed JEI recipe/uses lookup flow.
- Pressing R or U on items in a container or terminal should no longer briefly open JEI and then snap back to the RTS builder screen.
- The RTS screen-closing path no longer closes the active remote menu just because a normal container screen is handing off to another UI.
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Cleaned up the RTS bottom bar and craft panel.
- The empty-hand interaction button now sits after the full nine-slot hotbar instead of covering the last hotbar slot.
- The small C craft terminal no longer draws the extra
Inventorylabel over the inventory area. - These are layout/visual fixes only; the underlying storage, hotbar, and craft-terminal actions are unchanged.
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Reduced stutter when recovering RTS-placed blocks.
- Breaking tracked RTS-placed blocks now reuses the same deferred storage refresh path as remote mining.
- This should reduce the short game-tick freeze felt when breaking falling or gravity-like blocks such as sand, gravel, dirt-like blocks, and concrete powder from the overhead camera.
- Item insertion and tool/block mutation still happen immediately; the expensive visual storage refresh is just coalesced.
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Notes.
- This build keeps the conservative small-C craft terminal opening flow. The more aggressive screen replacement experiment was rolled back before release.
- If you still see the small C terminal fail to open, test once with a linked storage and report whether the player has a valid linked container, whether JEI is open, and whether this happens in singleplayer or multiplayer.
简体中文
NeoForge 1.21.1 1.1.2 Pilot
适用于 Minecraft 1.21.1 / NeoForge。
1.1.2 仍然是 Pilot 测试版本。如果这个版本体验不稳定,或者遇到严重问题,当前最稳的回退版本仍然是 1.0.5。如果想留在较新的 Pilot 线,1.1.1 是最接近的回退点。详细使用说明可以查看 https://rts.ciallo.ltd。
相比 1.1.1,本次是一个小型热修更新,只参考今天这轮 bugfix 中已经落地的改动:顶部模式快捷键更直观、JEI 配方查询不再闪回 RTS、空手按钮不再挡住最后一格快捷栏、小 C 合成面板更清爽,并降低 RTS 已放置方块回收时的卡顿。
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改进顶部模式快捷键。
- 默认模式切换键现在更贴合顶部按钮顺序: 交互 = I,存储绑定 = L,漏斗 = F,旋转 = R。
- 漏斗和旋转本来就是 F/R;本次主要把交互和存储绑定从 Q/E 改为 I/L。
- 如果玩家本地已经生成过
options.txt,旧键位可能会被保留;可以在 Minecraft 控制设置里重置 RTS 模式快捷键。
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修复 JEI 配方/用途查询流程。
- 在容器或终端里对着物品按 R/U 查询 JEI 时,不应该再出现“闪一下又回到 RTS 主界面”的情况。
- RTS 的界面关闭路径不再因为普通容器屏幕切换到其他 UI,就顺手关闭当前远程菜单。
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清理 RTS 底部栏和小 C 合成面板。
- 空手交互按钮现在放在完整九格快捷栏之后,不再盖住最后一格物品栏。
- 小 C 合成面板移除了挡视线的
Inventory字样。 - 这些都是布局/显示层面的修正;储存、快捷栏和小 C 合成终端的实际操作逻辑没有改变。
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减少回收 RTS 已放置方块时的卡顿。
- 打掉被 RTS 记录的已放置方块时,现在复用远程采矿的延迟储存刷新路径。
- 从俯视角破坏沙子、沙砾、尘土类方块、混凝土粉末等会下落或类似重力行为的方块时,短暂冻结的体感应当减轻。
- 掉落物插入、工具/方块状态变化仍然立即处理;只是把昂贵的可视储存刷新合并延后。
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说明。
- 这个版本保留更保守的小 C 合成终端打开流程;之前探索过的激进屏幕替换方案已经回退,没有进入本次发布。
- 如果小 C 仍然打不开,请测试一次是否已经绑定储存,并反馈是否有有效绑定容器、JEI 是否打开、以及问题发生在单人还是多人。
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:5PkY7RJI:BV1L85Jq"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:5PkY7RJI:BV1L85Jq"
}

