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Creators
Details
Licensed ARR
Published 6 months ago
Updated 19 hours ago
All versions
1.6.0
Release
Rubys Additions 1.6.03 months ago 14
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Required content
Changes
Version 1.6.0
Bug Fixes
- I don't think there was any, probably
Gameplay Additions
- BUNNYYYYYY, there are now bunnies that spawn in the flowering vallies, there are two textures that spawn normally the white and brown (for now, there will be more don't worry), there is also three models a bunny can be, the up eared one, side eared one, and back eared one, AND a bonus texture of my girlfriiends bunny, Nesquik, yes that's her name. If you name a bunny Nesquik then this texture will be applied as well as her bunny model be swapped out for the back eared model.
- There is now Rainbow Dye, YIPEE. This is in honor of Pride Month, happy pride month :3. I know it is late and honestly if Iw as aware what month this was supposed to be in (I could've swore we already had a pride month but I'm crazy I guess) then I would've made this dye a bit ago. Anyways enough yapping, you can dye armor, tools, collars, sheep, signs, and the cauldron water rainbow, have fun!
- Another thing with bunnies, you can tame bunnies with rabbit food, for npw they don't do much but sit and follow you and have a collar, but maybe if I have an idea one day they'll do more, no promises
- BUSHES, there are now bushes in flower vallies, basically the jungle bushes
- Trees and bushes are now decorated with flowering vines so now they are more easily obtainable :3
- I feel like there's soemthing else but I forgot to document AS I went so uh, th-th-th-th-th-that’s all folks!
Misc (resourcepack and datapack related stuff)
- Don't think there's anything of importance for here this time around.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:uNzmQkaN:P8EJ1EOC"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:uNzmQkaN:P8EJ1EOC"
}



