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Creators
Details
Licensed ARR
Published 2 months ago
Updated 13 hours ago
All versions
1.3.2.0
Release
1.3.2.013 hours ago 16
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Required content
Any compatible version
Changes
1.3.2.1
- Fixed runes removed with a Grindstone always popping out from the top of the block instead of the side it's actually attached to (floor, ceiling, or the wall it's facing)
1.3.2.0
- Encased Rune got an actual texture
- Fixed Curse of Blood Pact damage not bypassing armor and enchantments
- Fixed atmospheric's bonus mining speed desynced client-server during night time
1.3.1.0-beta
- Added advancements for obtaining your first rune, removing a rune with a grindstone and learning a curse
- Veining and Tunneling are now applicable to shears
1.3.0.0-beta
- Added Electrocution (weapons)
- Attacks charge the target; after a delay it discharges, damaging the target and chaining to nearby charged entities
- Added Blood-fueled (all durability items)
- Chance to not consume durability, at the cost of a chance to hurt yourself with enchantment-bypassing damage
- Added Soulbound (all durability items)
- The item is kept in your inventory when you die, instead of dropping
- Learned curses are now shared between players on the same scoreboard team
- Vibration Detection's glow is now only visible to the entity wearing the rune, instead of everyone
- Lowered Golden Items sockets (8 -> 6)
- Changed enchased rune recipe (7 lapis block -> 5 lapis block + 2 golden blocks)
- Fixed EMI integration breaking EMI
- Fixed sockets not correctly reset when removing curses
- Fixed curse of blood pact dealing knockback on damage
- Sockets granted by curses are now calculated on the fly instead of being stored on the item
- Added
rune fix_socketssub command to fix items with an incorrect stored sockets value, optionally targeting one or more players
1.2.0.1-alpha
- Startup crash fix
1.2.0.0-alpha
- Added rune reforging
- Craft an Encased Rune with 2 runes and 7 lapis lazuli blocks, then smelt it in a furnace for 10 minutes to get a random rune
- Added Lapis-fueled (all durability items)
- Chance to not consume durability, at the cost of consuming lapis lazuli from the inventory
- Added Padding (weapons)
- Reduces knockback dealt by weapons
- Added Smokescreen (helmet)
- Reduces the range at which mobs can detect you
- Added Curse of Exposure (helmet)
- Increases the range at which mobs can detect you
- Added Vibration Detection (helmet)
- Makes nearby living entities glow through walls for a moment when they emit a sound, including yourself
- Added Telekinesis (tools, weapons, trident, bow, crossbow and shears)
- Sends drops from mined blocks and killed mobs directly to your inventory
- Added Hunter (bows and crossbows)
- Increases arrow damage the farther it travels, with a starting penalty at point-blank range
- Added Curse of Undead (armor)
- Set on fire the wearer under the sun
- Added Curse of Inaccuracy (bows and crossbows)
- Increases the spread of arrows shot from bows and crossbows
- Added Curse of Slipperiness (tools and weapons)
- Chance for the item to slip off your hand and fall to the ground when it loses durability
- Luck can now be applied to bows and crossbows
- And having a bow or crossbow equipped is no longer needed for luck to apply
- Maces now count as weapons for runes
- Curses' attribute modifiers are now hidden if the curse is unknown
- Added tooltip infos to all the missing runes, even if them added attribute modifiers
- Fixed Atmospheric rune info not working
- Fixed Curse of Ender teleporting even when the damage was fully blocked with a shield
- Fixed Tunneling's client-side block outline not matching the blocks actually mined on the server
1.1.1.0
- Reduced Healthy bonus health
- Curses can now be extracted from items by default
1.1.0.0
- Curses can now be learned by using the tool they are applied to
- Runes now work on thrown tridents
1.0.2.1
- Added "Damage reduction: " infos to all damage reduction runes
- Fixed healthy not stacking on multiple pieces
- Fixed jump meter not raising the GUI elements when rendering
1.0.2.0
- Extra infos
- Now always report best values and not current or stacked ones
- E.g. Vindication no longer shows accumulated damage
- Now always report best values and not current or stacked ones
- Veining and Tunneling Runes' mining speed penalty is now configurable
- Slightly increased Thorns chance to trigger
- Increased Atmospheric under rain durability consumption reduction
- Fixed Feather Falling applicable to any armor piece
1.0.1.3-beta
- Rune items now show which items they're compatible with in their tooltip, based on the
runeenchanting:display_on_runeitem tag
1.0.1.2-beta
BREAKING CHANGE:
- Fixed rune registry being plural
- This changes the rune tags folder from
data/runeenchanting/tags/runeenchanting/runestodata/runeenchanting/tags/runeenchanting/rune
- This changes the rune tags folder from
1.0.1.1-beta
- Fixed juicy bait not applicable to fishing rods
- Removed the C icon on rune items
1.0.1.0-beta
- Rune items now show the first letter of the stored rune
- Curse of corrosion now damages the armor
- Runes can now be disabled by adding them to the
runeenchanting:runeenchanting/runes/disabledtag
1.0.0.2-beta
- Added a
runeenchanting:weaponsitem tag
1.0.0.1-beta
- Added
get_random_runesub command - Fixed enchantment replacement removing the enchantment component breaking anvil repair
- Added
fix_enchantments_componentsub command to restore the enchantments component on items in main hand broken by the above bug
- Added
1.0.0-beta
- First Release
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:FB1dDbCy:W5JBUuL8"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:FB1dDbCy:W5JBUuL8"
}

