Tags
Creators
Details
0.2.0+fabric-26.2
Compatibility
Changes
Major update. Adapted for 26.2.x and 26.2-rc-x.
Highlights:
- Celestial Crafting is now a new endgame gear-progression path, letting Celestial Fragments upgrade several Rune Stones and gems into Celestial versions.
- Mythic quality has been added: Legendary gear can now ascend into a higher tier of endgame equipment.
- High-tier affixes and gear drops have been reworked so late-game drops are more consistently worth checking.
- Giants have been reworked from an old Elite affix into a separate monster variant.
- Added physical armor break and updated elemental effects for clearer physical and elemental combat feedback.
Celestial Crafting:
- Added Celestial versions of Tempering Stones, Stripping Stones, Penance Stones, Edict Stones, Alien Gems, Sealed Gems, Infusion Gems, and Ascension Stones.
- Celestial currencies offer stronger or more precise ways to shape gear, including improving, cleaning, refreshing, alienating, sealing, and infusing equipment.
- Celestial Ascension Stones can upgrade Legendary gear into Mythic quality.
- Celestial Infusion Gems now support both weapons and armor, giving infusion builds a new endgame push.
- Related recipes, JEI display, and recipe auto-placement have been updated.
Mythic Gear and High-Tier Affixes:
- When Legendary gear ascends into Mythic, it keeps its core legendary affix and gains stronger endgame identity.
- Regular T0 affixes have been reworked so old gear and newly dropped gear behave consistently.
- Naturally generated gear can now produce more exciting high-end results.
- Naturally dropped special currencies can now appear as Celestial versions.
Sealing, Alienation, and Cursed Gear:
- Sealed Gem progression has been reworked. It no longer moves an existing affix into a separate “sealed” slot and instead works more directly with Cursed gear.
- Celestial Sealed Gems can push Rare gear into the Cursed path or refresh the cursed portion of compatible Cursed gear.
- Celestial Alien Gems offer a stronger alienation path.
- Alienation now better preserves the core legendary affix on Legendary and Mythic gear, avoiding damage to the item's main identity.
Giants and Monster Encounters:
- Giant is now a separate monster variant and no longer consumes an Elite-affix slot.
- Giants appear with a larger body, higher threat, and better rewards.
- Giants can still appear alongside the Elite system, making Giant Elites a more notable encounter.
- Legacy Giant Elite state migrates into the new Giant variant when possible.
Combat and Elements:
- Physical damage can now apply armor break, giving physical builds a clearer pressure role in combat.
- Added
/rf info physicalfor physical-damage effect information. - Fire, Frost, Lightning, and Holy effects have been adjusted for the new combat pacing.
- Elemental mitigation and armor toughness interactions have been cleaned up for more consistent elemental damage handling.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Co8e7VJI:XKKnHwt4"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Co8e7VJI:XKKnHwt4"
}

