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1.6.0
Compatibility
Changes
[1.6.0] — 2026-07-06
Ability VFX Overhaul
This update gives every active ability a clearer, more distinctive visual presentation, while also improving passive effects and weakness feedback.
- All 37 active abilities now play out in more noticeable stages instead of firing all their effects at once.
- Added new particle shapes for cones, bursts, rings, and other ability effects.
- Added new race-themed particles and sounds.
- Passive abilities now give clearer visual or sound feedback when they trigger.
- Severe racial weaknesses now give immediate visual feedback when they begin affecting you.
- Added
vfx.signatureParticleDensityto control signature effect intensity.
Improved Race Effects
Highlights include:
- Blood Elf frenzy now builds up before erupting.
- Ice Elf abilities gather inward before bursting outward.
- Deep One and Canine abilities create expanding shockwaves.
- Changeling's transformation now forms and shatters a magical mirror.
- Feline Pounce now uses dedicated claw and lunge effects.
- Fire Drake breath now looks like actual fire instead of purple dragon-breath particles.
- Terra Drake breath now throws stone fragments.
- Drake breath attacks now include matching sound and screen effects.
- Faerie and Sprite wing effects are now visually distinct.
Fixed
- Kitsune foxfire now looks like actual foxfire instead of generic soul particles.
- Previously unused Venom and Bone particles are now properly used.
- Removed HUD states that could never actually activate.
Compatibility
- No network protocol change.
- 1.6.0 clients and servers remain network-compatible with 1.5.0.
[1.5.0] — 2026-07-05
A major bug-fixing, balance, security, and compatibility update following a full review of Runic Races.
Client and server must both update to 1.5.0.
Major Fixes
-
Fixed wings not appearing for:
- Avian
- Sprite
- Faerie
- Wind Wyrm
- All four Drakes
-
Fixed several other race-specific features being disabled alongside wings, including scaling, ambience, HUD elements, and integrations.
-
Fixed Magi's Arcane Overflow being unusable without Iron's Spellbooks installed.
-
Invalid ability attempts now properly refuse activation without wasting the cooldown.
-
Wing-flap boosts can no longer be abused by modified clients while simply airborne.
-
Drake breath weapons and other area attacks no longer hurt:
- Teammates
- Owned pets
- Allied pets
- PvP-protected players
-
Feather's Mod stamina values now reset properly if a player no longer has a race.
-
Fixed multiple datapack powers accidentally overwriting one another's attribute bonuses.
Race Selection
- Added a Back button to the race-selection screen.
- Players can return to the heritage/family selection before finishing character creation.
- Once character creation is complete, the selection cannot be repeatedly reset.
Feather's Mod Integration
When Feather's Mod is installed:
- Wing flaps now consume stamina.
- Smaller wings cost 1 feather.
- Wind Wyrm wings cost 2.
- Attempting to flap without enough stamina gives a warning instead of wasting the ability.
Standalone flight remains unchanged.
Helpful Warnings
- Servers now warn when other Origins add-ons contain origins hidden by Runic Races' two-layer selection system.
- Added optional one-time learning hints explaining why certain abilities were refused.
Balance Changes
-
Sprite
- Speed: +30% → +20%
- Attack speed: +15% → +10%
-
Faerie
- Ground speed: +20% → +15%
-
Feline
- Nine Lives cooldown: 10 → 15 minutes
- Using a life now causes 5 seconds of Weakness II
-
Fire Drake
- Breath damage: 7 → 6
- Cold/wet vulnerability increased from 30% → 35%
-
Changeling
- Mirror Shift cooldown: 40s → 25s
- Attack penalty reduced from −10% → −5%
-
Canine
- Hunger penalty reduced
- Taigas now count as home territory
-
Zombie
- Healing penalty reduced from −25% → −15%
-
Valen
- Movement and attack-speed penalties reduced
-
Iron One
- Reduced penalties when using Iron's Spellbooks and Ars Nouveau
-
Kitsune
- Reworked weakness
- Now takes 20% more damage under the open daytime sky
-
Volt Drake
- Gains an extra 10% attack speed while in rain
Stability
- Added more automated checks covering abilities, networking, race conditions, and compatibility.
- Improved build and release testing.
[1.4.0] — 2026-07-02
Race Presentation Overhaul
Every race now has a stronger visual and audio identity.
Ability Effects
-
All 37 active abilities now use dedicated race-themed effects.
-
Added new visual patterns such as:
- Rings
- Spirals
- Domes
- Lines
- Bursts
-
Added new custom particles for webs, leaves, feathers, shadows, foxfire, magic, bones, and more.
-
Added additional race-specific sounds.
-
Previously unused screen effects are now active for abilities such as:
- Moon Elf's veil
- Blood Elf frenzy
- Changeling's Mirror Shift
Ambient Race Effects
Many races now produce subtle effects during normal gameplay.
Examples include:
- Magi producing arcane glints around enchanted equipment.
- Kitsune leaving foxfire trails while sprinting at night.
- Wraith producing shadow trails while sneaking.
- Sea Serpen leaving bubbles while swimming.
- Terra Drake producing dusty footsteps.
- Feline reacting to campfires.
Better Weakness Feedback
Racial weaknesses now have clearer visual and sound effects when triggered.
Examples include:
- High Elf crystal-like impact effects.
- Arachnid chitin cracking.
- Skeleton bone fragments.
- Avian feather bursts.
- Demon holy-damage flashes.
- Volt Drake electrical short-circuit effects.
- Dry-land and underwater weakness indicators.
Blood Elf lifesteal now also shows a visible healing stream.
Wing Overhaul
Wing models have been rebuilt with different styles:
- Membrane wings for Drakes and Wind Wyrm
- Feathered wings for Avian
- Gossamer wings for Sprite and Faerie
Wing movement is now more natural, with:
- Smoother follow-through
- Tip movement
- Overshoot during flaps
- Optional motion-blur effects
- Glide trails
- Landing effects
Resource packs using custom wing textures will need updating because the texture layout changed from 64×32 to 64×64.
HUD & Screen Effects
- Screen effects now use proper textures instead of simple colored rectangles.
- Added optional FOV effects for impacts, breathing, wind, and other abilities.
- Added
effects.simpleCuesfor players who prefer simpler effects. - Added
effects.fovEffectsto control FOV changes. - State indicators now use themed rune icons.
- Ability HUD icons have been improved and enlarged.
[1.3.0] — 2026-07-02
VFX Foundation
This update laid the groundwork for the later visual overhaul.
Added
-
Added custom race-themed particles.
-
Added new race-themed sound events.
-
Added individual wing textures for each race instead of shared family textures.
-
Added clearer feedback when:
- An ability is still on cooldown.
- An ability becomes ready again.
-
Added underwater/dry-state tracking for aquatic races.
-
Added more automated checks for race visuals and abilities.
Improved
-
Added config controls for:
- Ambient particle density.
- Screen-effect intensity.
-
Player scale now updates properly after config reloads.
-
Improved breath weapon visuals.
-
Wings now update immediately when switching races instead of taking several seconds.
-
Added more race-specific sounds and subtitles.
[1.2.0] — 2026-07-01
A major bug-fixing and balance update following a full audit of Runic Races.
Major Fixes
-
Skeleton — Conscript the Dead
- Now summons friendly Grave Servants instead of hostile skeletons.
-
Arachnid — Web Snare
- Traps now actually trigger.
- Trap lifetime increased from 10 to 60 seconds.
-
Fixed malformed datapack settings potentially causing server crashes.
Fixed Weaknesses & Passives
-
Canine and Dryad
- Forest bonuses now work correctly.
-
Celeron, Avian, Faerie, Sprite
- Increased-knockback weaknesses now actually work.
-
Moon Elf
- Night regeneration now functions properly.
Ability Fixes
-
Valen Shoulder Check
- Now works only on direct melee attacks.
- No longer triggers on arrows or tridents.
- No longer targets players, pets, or villagers.
- Can only trigger once per sprint.
-
Reaper Revival
- Failed revival attempts no longer waste the 30-minute cooldown.
- Removed an incorrect lifetime-use limit.
- Tooltip now correctly says 30 minutes.
-
Deep One / Terra Drake
- Tremor abilities no longer waste their cooldown because of hidden activation requirements.
-
Magi
- Arcane Overflow now properly requires 30 mana.
-
Feline
- Nine Lives no longer wastes a charge on unavoidable damage such as the void or
/kill.
- Nine Lives no longer wastes a charge on unavoidable damage such as the void or
Safer Area Attacks
Offensive area abilities now target hostile mobs only.
They no longer hurt:
- Party members.
- Pets.
- Villagers.
This applies to abilities such as:
- Rune of Warding
- Arcane Overflow
- Frostbind
- Foxfire Illusion
- Siren's Charm
- Infernal Wrath
- Soul Harvest
- Web Snare
- And others
Missing Mechanics Added
Several abilities that were described but not actually implemented now work:
-
Arachnid / Serpen
- Melee attacks can poison enemies.
-
Blood Elf
- Gains melee lifesteal.
-
Wraith
- Spectral Phase restores health.
-
Wind Wyrm
- Gains slow-falling drift while airborne.
Balance Changes
-
Demon
- Removed the nighttime attack bonus.
-
Sprite
- Adjusted its overall power rating.
-
Serpen
- Shed Skin cooldown: 30s → 45s
-
Canine
- Hunger drain increased.
-
Changeling
- Replaced its broken Luck penalty with −10% attack damage.
-
Primian
- Adaptation stacks now require killing different mob types instead of repeatedly farming one type.
Polish
- Dark Elf's daytime penalty now only applies under open sky.
- Wing-flap cooldown displays now work correctly.
- Invisible races no longer leave obvious potion particles behind.
- Improved visual effects for several abilities.
- Expanded weakness support to more damage types.
- Forge Blessing no longer duplicates existing Unbreaking enchantments.
- Improved Serpen's Shed Skin sound.
- Removed old and unused assets.
- Origins dependency now requires version 1.10+.
Admin Tools
Added:
-
/runicraces validate- Checks race datapacks for problems.
-
/runicraces state <player>- Displays detailed information about a player's current race, cooldowns, effects, and integrations.
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Maven coordinates:
Version ID:
build.gradle:
repositories {
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forRepository {
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name = "Modrinth"
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