
Runic Skills
Runic Skills is a Minecraft 1.20.1 Forge RPG progression mod that adds ten levelable skills, auto-scaling passive bonuses, and hundreds of toggleable perks so players can shape a real build through normal gameplay. Designed for the Runecraft modpack.
Tags
Creators
Details
2.0.5
Compatibility
Changes
[2.0.5] - 2026-09-03 — Perk Fixes & Inventory Improvements
No protocol, save-data, or config schema changes. Network protocol remains at 11.
Fixed
- Lucky Break now prevents durability loss instead of repairing items.
- Mending Boost now properly improves real Mending repairs without costing extra XP.
- Efficient Crafting now correctly preserves some crafting materials without duplicating containers or tools.
- Bonus-output crafting perks now roll independently instead of interfering with each other.
- Master Researcher and Master Artificer are more stable and perform better with large or heavily modded recipe lists.
- Enchantment Amplifier and Enchantment Stacking now work correctly on vanilla anvils.
- Fixed several recursive combat-effect interactions that could cause instability with large perk builds.
- Fixed KubeJS skill-level events not firing correctly from server scripts.
Improved
- Inventory tabs have been reworked to avoid recipe books, potion effects, and buttons or tabs added by other mods.
- Inventory tabs can now be moved with Shift + drag, with their position saved in the client config.
- Added improved CustomNPCs integration so Runic Skills can use its native inventory tab strip instead of drawing a duplicate.
- Precision Tools, Tinker's Touch, Tool Smith, Weapon Smith, Runic Engineering, and Heritage Builder now behave according to their intended perk descriptions.
- Auto Repair is now the only perk that passively repairs items.
- Added stronger safeguards for unusual or excessively large combat damage values.
- KubeJS integration now includes better skill-change controls, advancement helpers, and clearer error reporting.
Compatibility
- Added optional MineColonies support for Heritage Builder.
- KubeJS remains optional and has improved server-side scripting support.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:t7ORhK67:ihhZPLaA"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:t7ORhK67:ihhZPLaA"
}
