Compatibility
Minecraft: Java Edition
1.21–1.21.1
1.20.x
Platforms
Supported environments
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Changelog
Version Release v4.0.0 MC-1.20.1 - Refactor Update
Notes
- IMPORTANT - Many effects from previous versions have been moved into attributes, all removed effects can be remade using these attributes
- This update will arrive for 1.21 aswell in the future once I have time and some bugs have been ironed out
- License has now been opened up from All Rights Reserved to MIT License (Modified), read LICENSE.txt for more information
MultiLoader Utilities
- Added new MultiLoader utilities built-in registry helper, this can intake a custom mod id
- Allows creating flammable registries within the common code by utilizing the createFlammable method in TLRegistryHelper
- Added a couple of publicized classes such as PublicMobEffect or PublicStairBlock, these are just because they are typically protected
Effects
- Added Tempus: works like Chronos but in reverse (ticks effects quicker)
- Added Creative Shock: damages the user when building
- Chronos now ticks effects down slower rather than freezing them (does not tick itself)
- Chronos (and also now Tempus) blacklists any instances of InstantaneousEffect
- Internal Bleeding is now Blood Clot
- Perception no longer glows the user of the effect itself
- Traversal can now teleport players to spawn if no spawn is found (before it would just send them to their last spawn)
Attributes
- dodge_chance: chance from 0 to 100 to negate any damage not tagged in the
bypasses_dodge
tag (pre v4.0 effect was Diversion) - lifesteal_chance: chance from 0 to 100 to heal an amount of health determined from
lifesteal_heal_amount
(pre v4.0 effect was Devour) - lifesteal_heal_amount: amount of health from 0 to 1024 to heal when
lifesteal_chance
activates (pre v4.0 effect was Devour) - vulnerability_chance: chance from 0 to 100 to cause additional damage determined from
vulnerability_multiplier
(pre v4.0 effect was Shatterspleen) - vulnerability_multiplier: the modified amount of damage the user is caused when
vulnerability_chance
activates (pre v4.0 effect was Shatterspleen) - retaliation_chance: chance from 0 to 100 to cause damage controlled by
retaliation_amount
back to the entity that attacked the user (pre v4.0 effect was Retaliation) - retaliation_amount: amount of damage done back to the attacker of the user when
retaliation_chance
activates (pre v4.0 effect was Retaliation) - burning_retaliation_chance: chance from 0 to 100 to burn attackers of the user for a time controlled by
burning_retaliation_length
(pre v4.0 effect was Burning Thorns) - burning_retaliation_length: amount of time in ticks to burn the attacker of the user when
burning_retaliation_chance
activates (pre v4.0 effect was Burning Thorns) - critical_strike_chance: chance from 0 to 100 to deal additional damage controlled by
critical_strike_multiplier
to an attacked entity - critical_strike_multiplier: amount of additional damage done to an entity when
critical_strike_chance
activates - rejuvenate_chance: chance from 0 to 100 to heal an amount of health controlled by
rejuvenate_amount
when damaged - rejuvenate_amount: amount of health healed when
rejuvenate_heal_amount
is activated
Technical Changes
- The TipsyLibConstants.java has been deleted, you can now get the MOD_ID from TipsyLib.java
- TLStatusEffects has been refactored to TLMobEffects
Misc Changes
- Updated the logo of the mod
- Updated the textures of many effect icons
- Updated death messages
- Updated contributor capes
Files
Metadata
Release channel
ReleaseVersion number
4.0.0Loaders
Game versions
1.20–1.20.1Downloads
245Publication date
March 10, 2025 at 7:23 PMPublisher

Yirmiri
Developer