All versions
1.34
Release
Rusted Rebirth 1.34last year 59
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Required content
Any compatible version
Any compatible version
Changes
Big Changes:
- The biome now no longer generates naturally: to experience the biome create a single biome world and select it in the preset.
- Added in a new system to handle fishing while in the wasteland
- While in the wasteland you cannot catch vanilla fish, instead fishing up junk and rad fish
- there's also a very small chance that you will fish up a scrap zombie!
- Added in a radiation system:
- Radiation is gained through rads and accumulates over time, the more rads you have the worse you will become.
- You can now craft a Geiger counter which will warn you when you are gaining rads and can be used to check how many rads you have.
- Rads are gained through low and high radiation: Low being 1 rad per tick and high being 10 rads per tick.
- Swimming, and being exposed to rain give low rads
- Being near or possessing radioactive items gives high rads
- Rads are also gained from eating certain foods
- You will gain the irradiated condition upon reaching 6000 rads, this condition worsens for every 6000 rads you take, killing you outright at 30k
- Rads can be reduced by consuming either: Antirad paste, Booze, or Rad cleansers. They also decrease slowly over time and can be decreased by sleeping in a bed.
- Added in a new overlay to help with crafting firearms/pneumatic weapons. Now when the assembly item is in your off hand you will see the overlay with instructions on what part to do next!
- Added a new power generating block: the fueled generator
- It uses fuel canisters for fuel, pop one in and its fuel gauge will increase.
- it stores 6400 units of fuel and generates 200fe per unit of fuel
Small Changes:
- Rearranged creative tabs
- Added radioactive waste and rubble
- Added radioactive shards
- Added radfish and cooked radfish
- Added a recipe to fill fuel canisters
- tweaked the flamethrowers behavior, projectiles now have gravity and inflict slowness on targets
- Altered the way the battery bank distributes power, it now has an input and 3 outputs on either of its faces.
- Fixed weaponsmith villager texture, it shouldn't be cursed anymore
- added 4 new structures
- A large scrap pile with some good loot
- An underground sewer pipe a travelling merchant is hiding in
- An office building
- The ruins of a somewhat large building
- Tweaked raider and scrap zombie spawns
- Both will now spawn in dark areas during the day
- Added a new junk item: the ruined book, it can be consumed for paper and rarely weapon schematics
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:xrtCMc6y:jZsAMoq4"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:xrtCMc6y:jZsAMoq4"
}

