1.0
Compatibility
Changes
An optimization mechanism has been added, which can be set through a configuration file: the maximum rendering distance for particle effects, beyond which no new particles will be rendered or created; and the frame limit for particle effects, below which no new particles will be rendered or created when the game frame rate falls below this value.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:twukK9c5:PZBQsR1I"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:twukK9c5:PZBQsR1I"
}

