All versions
3.1.7
Release
Saint Seiya New Generation 3.1.77 months ago 94
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Changes
Changelog
- Fixed the skill tree icons and effect, not working after you died
- Revamped the 3D models, for every armors in the mod. Now you can use second skin player, without messing with armor texture :D
- Add the fact, of not losing your armor if you currently wear one. (fox example : if you are wearing pegasus armor or just a diamond armor, and click by mistake with a pandora box, then the diamond/pegasus armor will be dropped in your inventory instead of be destroyed)
- Upgrade a bit, the rate spawn of some custom mobs
- Increase a bit too, the loot of chest.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:TUCXImI0:DedqumMn"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:TUCXImI0:DedqumMn"
}

