0.7.0
Compatibility
Required content
Changes
Saint's Dragons - 0.7.0 - Mors per Venenum
Hi, welcome to the changelog section. First of all, a few things. I now have two more artists on the team. Everyone, say hi to Eve and Rogerin, super talented folks, very awesome and lovely people, I am glad to have them. This should make asset creation much faster since I am trash at texture work, but I'm learning. The reason this took a while is because of animation, abilities, models, textures, and config rework, as well as two new dragons, one simpler than the other. Took me a while with the rewrites, reanimate, and remodel. As well as replanning and redoing almost everything. Hope you guys enjoy this one.
What's new?
- New dragons. Of course. Say hello to the Volitans, and a new dragon that will inherit the Nulljaw name
- Nulljaw now renamed to Varasuchus, remodeled, and retextured (was kind of misleading, and the model was buns)
- Barrel roll for all of the flying dragons (shout out to Book of Dragons for the inspiration! It was so hard to implement with the camera on Fabric)
- Overhauled the wild dragons' pathing in flight, no more spinny neck + weird landing bullcrap bugs (hopefully)
- Dragons will now fly slower than before, of course, feel the old speed again with the configuration
- Spawn config reworked, before it was permissive, not anymore
- New Refresh Entry button for the Codex to help with retrieving dragon data and automatically reassign them back into the Draconic Codex's list, should anything ever happen
- Removed biome entries in the Codex, will reintroduce this in a new book system + a Wiki page
- Dragons can now take off while falling
- New rider system where the player is actually attached to the dragon instead of trailing behind and not following the dragon's bank/pitch correctly
- Aquatic dragons can now be set to stay in one place underwater, and players can go somewhere else
- Config for disabling screen shake
- Config for Hunger and Happiness
- Some sections of the config will use % instead of 1 in N chance for it to be user-friendlier (Egg loot chances, taming chances, etc.)
- Config for disabling Ivy spawn
Ivy Oleander:
- Ivy now has a little house. Can be found existing rarely in various forest biomes. Of course, config is available for disabling that
- Progress with Ivy by locating her house, and right-click on her with any type of egg (For now, she won't deal in Volitans eggs as I have to come up with some custom items for it)
Ignivorus:
- Wild Ignivoruses will now fly slower and stop occasionally while flying (they won't constantly fly around like Raevyx and Cindervane)
- New fire breath sprite, thanks to Eve (I swear it's so much better)
- Movement and some ability animations fixed and reanimated to be smoother and better
- Baby Ignivorus remodeled and retextured
- New baby model and texture
Volitans:
- Aquatic/poison dragon. Fight to tame, like Raevyx and Ignivorus. That's it, find out more when you encounter it
- Modeled and animated by yours truly, Leon Saint, while Pakaru handled all the textures and their Bloodshot variant. Super lovely work. Can't stop staring at it, honestly.
- Egg, scale, spine, and binder items
- Automatically aggressive, exercise big freaking caution
- Baby model textured, modeled, and animated by me
- Find the egg in Shipwrecks. Encounter them in various ocean biomes
Nulljaw:
- Can only be found in End Barrens. Tame with Chorus Fruit
- It carries you around by holding ya head. That's it
Raevyx:
- Now only spawn in thunderstorms, no more wild Raevyxians just casually appearing upon world creation to make it fair
- Egg texture updated by Eve. Thank you, Eve!
- Baby Raevyx remodeled and retextured. Before, it looked like a red june beetle
- New H-holding ability on ground
- Overhauled the combat system to be less spammy in dodging
- Reanimated some aspects of the dragon
- Egg loot will no longer appear in Shipwrecks to make it rarer
- New lightning chaining visuals
- Can also dodge in the air (for rider only)
Varasuchus (OG Nulljaw):
- Heavily reduced cubes in the model, so it won't affect rendering
- Remodeled and reanimated by me + Eve with the walk cycle. Texture work by Rogerin. Big shout out to them!
- New bucking mechanic for taming, unsuccessful attempt will result in an immediate chase
- Phase 2 will now start in an instant
- Clawing will be even faster and more devastating than before
Stegonaut:
- Will now only spawn in Lush Caves
- Config for disabling buffs
Cindervane:
- Will now spawn in high altitude biomes
- Is now a pack animal, and you can encounter some flying together
- New egg item texture thanks to Eve
- Now has a new air combat goal (dunno why I didn't do this sooner)
Bug fixes:
- Optimized entities ticking
- Fixed Adding Ally by removing stupid safeguards
- Potentially fixed a bug with Raevyx sometimes not attacking
- Fixed an issue with flying dragons landing underwater, which breaks their model
- Fixed an issue with Cindervane sometimes taking off when set to follow
- Fixed a hard tag requirement issue for Iron's Spells 'n Spellbooks on Raevyx
- Fixed Ignivorus textures
- Fixed Ignivorus, Varasuchus, and Cindervane eggs to instant hatch with lightning bolts
- Fixed some things related to the camera on dragons
- Fixed an issue with the dragon not being able to take off in water when ridden
- Fixed a problem where water pathing causes a crash on the server
- Fixed Ignivorus's multi-part bug where it'd crash when using C2ME on Forge and Fabric
- Fixed a bug where dashing/dodging abilities on dragons cause you to fly forever if you keep spamming
- Fixed Ignivorus's attack pattern, where sometimes it would make them get stuck
- Fixed a bug with Zoomify where you can't zoom in while riding the dragons on Fabric
- Fixed an issue with a bunch of Cindervanes hanging around one baby
- Fixed an issue where baby Cindervane floats weirdly
- Fixed an issue with crashing when hitting an Ignivorus to drop items
- Fixed an issue with dragons not landing correctly upon aggro mid-air
- Fixed wild Raevyx not landing any bites when fighting in the air
- Fixed Raevyx's beam not aligned well while shooting from the air
- Stegonaut, Cindervane, and Varasuchus no longer aggro in Creative Mode
- Fixed potion recipes not working
- Fixed a cap on Fabric's damage config
- Fixed dragon breeding sometimes not happening, especially Varasuchus
- Fixed baby dragon not having a variant (no textures for now, but check for the Codex + wait when they grow up, you'll know)
- Fixed an issue with airborne baby dragons
- Fixed inconsistencies between Fabric and Forge config
Stupid freaking update. The update list is small because it's only in general, but in fact, a lot of things have been done. Sorry if your current Nulljaw got turned into a worm...
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build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
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}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:rjcsjwEU:3CgtSWzv"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:rjcsjwEU:3CgtSWzv"
}

