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0.5.0
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Fire devours.
Saint's Dragons - 0.5.0 - The "Folks with their babies, amirite?" update.
How are you doing nowadays? Life treating you all good? A dear artist friend and I have been hard at work for the past few weeks. And I bring news. So, grab your water and hydrate, because... I don't know, this could be the mod's leaving alpha? We'll see
What's new:
- Babies. Yep. Baby dragons are a thing now
- All eggs require Silk Touch to be picked up
- All eggs can be made with breeding tamed dragons only, Shift + Right-click with food item, Salmon, or Hearty Dragon Meal
- All eggs will hatch normally, whenever and wherever. Only the Raevyx egg hatches faster in thunder
- Egg textures redone by Percon
- You can now command and mount dragons regardless of whatever you have in hand, unless it's Binders, food items, and the Dragon Ally Book
- Everything now stays in Saint's Dragons Creative tab
- New command: /setvariant (note works on Ignivorus because no other dragon currently has other variant)
Ignivorus:
- New texture and variant texture - Shoutout to Percon for this, this man right here is one crazy man, full credit goes to him for the textures
- New baby model, textures, and animations.
- Animation transition fixing where it would jitter, and redone some attack animations
- New Ultimate effect
- Fire-breath particles have been heavily reduced for performance
- New config for tuning fire particle to your liking
- Config section for the Ignivorus: "fire_breath_flame_spawn_multiplier": 1.0, - adjust for how many particles should be spawned "fire_breath_flame_speed_multiplier": 1.0, - adjust for how fast particles should move "fire_breath_flame_lifetime_multiplier": 1.0, - adjust for longer or shorter particle life "fire_breath_ignite_block_chance": 1.0 - set this to 0 if you don't want blocks being ignited
- Ignivorus eggs are found in Ancient Cities, Nether Fortresses, and Bastion Remnants (Only the Remnants with Magma Cube spawner, AKA, the treasure room?). Since you worked hard for it, standing on it won't break it
Raevyx:
- Animation transition fixed and some animations tweaked because I ain't happy with them
- Fixed baby spawning normally because before, the babies weren't saved correctly
- Raevyx eggs are found in Pillager Outposts, Ancient Cities, and Shipwrecks (mentioned this before, but whatever)
- Better aiming when using Lightning Beam
- Fixed an issue where the damage isn't aligned with the beam visual
Stegonaut, this thing rock freak dragon, I love it and hate it:
- New everything
- New baby model, textures, and animations.
- Rideable, just can't fight for now
- Fixed a model issue where the head of it would be stiff
- New sounds
- Stegonaut eggs are manually produced via breeding, can't be found anywhere, can't break when standing on for lore purposes
- Now resists knockback
- Won't run away from Raevyx anymore
Nulljaw:
- Nulljaw eggs can be found around beaches and stony shores, but it's a rare sight
- Now resists knockback for combat purposes
- New baby model, textures, and animations.
Cindervane:
- Cindervane eggs can be found only in plains, either one egg or a cluster, and you can actually find the baby hanging with the parents if you're lucky
- New baby model, textures, and animations. The babies are quite big compared to the egg's size... maybe I'll change later
Bug fixes:
- Mixins fixing
- Ignivorus's multi-part hitbox fixed for being collideable on Fabric
- I actually forgot. But general fixing.
Conclusion: Taming is A LOT easier now. Find egg, hatch egg, tame baby by feeding it food, grow baby by feeding it food after taming, boom, free dragon. Some suggestions in the comments aren't here for now, but I'm working on it. So, don't worry! What's next? 1.21.1 NeoForge port? Potentially. Or a new water-type dragon I'm working on. More items? Regardless of whatever, it's gonna be bug fixing. If you guys encounter something unusual, let me know in Issues or comments. Buh-bye!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:rjcsjwEU:hjcRgs65"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:rjcsjwEU:hjcRgs65"
}

