Tags
Creators
Details
3.0
Compatibility
Changes
Pugmeowla (me) rewrote the whole mod again :)
ssj1-3 and ozaru only
works much better than before.
There are many, many changes with the mod
You get skillpoints from killing enough things, and taking enough damage.
THE CURRENT STATS METHOD
Starts off at HP 20 Attack 1 Def 5 Toughness 5
You can use 1 skill point to increase: health +2 Attack +1 Defence +2 (which also adds toughness +2)
with no current cap
the ssj is x1.5 ssj2 x2 ssj3 x2.5
Example: I upgraded Health once:
my base is now 22 HP
when i use ssj1 it is now 33 ssj2 -> 44 ssj3 -> 55
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:KXB9jYaQ:gAIw3XHZ"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:KXB9jYaQ:gAIw3XHZ"
}

