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0.1.1
Compatibility
Changes
Salt's Inventory Update 0.1.1
This update brings a huge JEI compatibility pass, smoother item dragging, better crafting behavior, and new tools for handling modded containers in Salt's desktop-style inventory windows.
New: JEI Desktop Window
If Just Enough Items is installed, Salt now has its own JEI window built directly into the desktop inventory system.
Press H to open it.
You can now:
- Browse JEI ingredients inside a movable Salt window
- Search items with JEI-backed search
- Use Favorites and Recent tabs
- Open recipes with left-click
- Open uses with right-click
- Use
RandUwhile hovering items - Bookmark recipes
- Scroll through multiple recipe previews
- Sort recipes with JEI-style controls
The JEI window is optional. Salt still works normally if JEI is not installed.
JEI Recipe Transfer
Compatible crafting windows now support a JEI-style Move Items button.
When a supported Salt crafting/container window is open, you can move ingredients into the crafting grid directly from JEI recipes. It can pull from your player inventory and visible Salt container windows.
It also supports:
- Missing ingredient warnings
- Red highlights for missing recipe slots
- Repeated clicks to stack more recipe crafts
- Shift-click to move as many crafts as possible
- Server-side validation so transfers stay safe and synced
Better Item Dragging
Dragging stacks across slots now shows vanilla-style previews before you release the mouse.
You will see:
- How many items each slot will receive
- How many items will remain on your cursor
- Correct previews for hotbar, offhand, and supported custom/API slots
- Better filtering for slots that cannot accept the dragged item
Items are still only placed when you release the mouse, matching vanilla behavior.
Crafting Fixes
Shift-clicking result slots now behaves much closer to vanilla.
This fixes cases like the stonecutter only crafting one item at a time. Result slots for crafting-style containers now try to craft and transfer as many items as vanilla allows.
This applies to containers like crafting tables, furnaces, anvils, cartography tables, grindstones, merchants, smithing tables, stonecutters, and similar result-slot screens.
Inventory Sync Fixes
Standalone player inventory windows should no longer visually freeze after moving items through Salt desktop windows.
The inventory was still working before, but the visuals could fall behind. This update improves syncing so player inventory slots better match the server-confirmed state after clicks, quick moves, recipe actions, and other desktop inventory operations.
New Config Tools
There is a new Force Containers as Windows config submenu.
This lets you choose specific vanilla or modded container types and force them to open through Salt's desktop window system. Containers that are not forced will keep using their normal vanilla or mod-provided screens.
There is also a new Enable Detailed Console Logs option for testing packs and reporting bugs.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:xQPESMXS:4CbPx8zB"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:xQPESMXS:4CbPx8zB"
}

