All versions
1.4.0
Release
Sanity: Prequel 1.4.02 months ago 104
Uploaded by
Compatibility
Minecraft: Java Edition
1.12.2
Platform
Forge
Supported environments
Client and server
Required content
Unavailable version
Changes
- Add a custom list for entities.
- Optimize render system.
- Decrease sanity only when player's head is underwater.
- Add an option to disable shaders overlay.
- Make garland render on head when equipped in Baubles slot.
- Primary hand checks for brain default position.
- Delete debug message.
- Optimize the blood overlay.
- Optimize brain and blood overlay.
- Garland only takes damage by fire, water, lightning and explosion.
- Add fake mobs spawning features.
- Add recipes for splash and lingering potion.
- Add an option for hand check.
- Add suport for drinkable items.
- More features configurable.
- Add Food Spoiling support.
- Add ru_RU localization.
- Make brain indicator show above other overlays.
- Play sound normally when garland equipped.
- Optimize fake entities rotation and spawn radius.
- Make garland recover sanity normally.
- Make composure effect configurable.
- Add random live ticks for ghosts.
- Make volume and pitch of random sound configurable.
- Add baubles inventory check support.
- Add an option for brain highlight overlay.
- Make whispering sound play normally.
- Update traditional Chinese lang.
- Fix crash issue by equipping any item from equipments list.
- Remove garland redundant option.
- Stop whisper sounds when player is creative or spectator.
- Update ru_ru.lang.
- Add option to specify killing sanity.
- Only decrease sanity when food spoiled in inventory.
- Delete debug messages.
- Make mobs list support any entities extends EntityLiving.
- Lists of items and blocks matching support * format.
- Make whisper sounds belong to hostile sounds.
- Campfire in Pyrotech can increase sanity.
- Add more support for Nutrition and Crafttweaker.
Optional dependencies
Any compatible version
Any compatible version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:eypMVEkJ:dJgKHdM6"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:eypMVEkJ:dJgKHdM6"
}

