Tags
Creators
Details
1.1.0-beta.356
Compatibility
Required content
Changes
This update is mostly focused on problems found during real village testing instead of adding another huge system.
What changed
- Fixed the several-second freezes that could happen while villagers searched for places to build.
- Builders now check the entire construction area properly and wait for villagers to leave before placing blocks.
- Fixed houses being placed on bad terrain, becoming too high to enter, or trapping villagers around the doorway.
- Compact cottages now contain two real, reachable beds instead of providing almost no shelter.
- Farms now form complete irrigated plots instead of scattered strips of farmland and random holes.
- Villagers can establish farms on smaller usable areas without accepting unsafe or broken terrain.
- If one farmer cannot reach a valid farm location, the job can now pass to another villager instead of the village giving up.
- Mining now covers the full job: finding stone, making a safe descent, gathering a useful amount, leaving the shaft, and sealing abandoned digging.
- One-block test holes are no longer treated as successful mining.
- Shared storage has stricter ownership rules, preventing multiple villagers from building unnecessary empty chests for the same village.
- Physical crafting now requires a reachable crafting table, the correct materials, line of sight, and actual working time.
- Improved combat commitment and movement. Defenders continue protecting the village, cornered residents fight back, and villagers recover properly after danger ends.
- Improved melee spacing so villagers actually land attacks instead of endlessly stepping toward and away from a zombie.
- Villagers now wear clothing based on their persisted Sapience career. Their clothing does not change just because they walked near another workstation.
- Career skill is shown through Minecraft’s normal clothing badge levels without restoring vanilla profession AI or trade offers.
Verification
The exact beta.356 jar passed the full release suite, including deterministic repeat runs, first-day survival, natural-world behavior, farming, mining, housing, combat, movement, conversations, equipment, save/reload, population stress, and a seven-day simulation soak.
The survival test finished with all 24 villagers alive, working farmland, four real shelter spaces, real sleepers, and no exceptions.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:imbwb6nu:n1PkjNTI"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:imbwb6nu:n1PkjNTI"
}

