Tags
Creators
Details
0.3.0-alpha
Compatibility
Changes
New Features
Added resource nodes and miners!
Resource Nodes: Patches of renewable resources which spawn around the world and can be extracted by miners. This update adds two nodes: iron, and copper. Nodes have a purity of impure, normal, or pure which affect the miner's production rate.
Miners: Can only be placed on a resource node; extracts renewable resources from the node. Extraction rate is based on the resource node's purity. There is also a placement preview to show where/if a miner can be placed.
These are both steps toward creating a survival-friendly gameplay loop, but there are still no recipes for creating miners or any other factory components. Maybe some basic crafting recipes and more machine recipes to come in 0.3.1 perchance?
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:pt0HXtYw:p5EtXP29"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:pt0HXtYw:p5EtXP29"
}

