Compatibility
Minecraft: Java Edition
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Supported environments
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Details
Changelog
Saturation Plus - Patch Notes (1.3.0)
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The Saturation status effect has been tweaked to account for mods that apply the effect for long periods of time.
- Rather than adding 1 saturation each tick, the rate of saturation decreases exponentially (decays) after a player reaches 20.
- For example, a player receives 0.125/tick at 21 saturation, 0.025/tick at 22 saturation, and so on.
- This rate of decrease can be tweaked through the saturationEffectDecayRate gamerule.
- Rather than adding 1 saturation each tick, the rate of saturation decreases exponentially (decays) after a player reaches 20.
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Added three customizable game rules:
- alwaysHungry: Determines whether players can eat any food regardless of hunger level in Survival or Adventure mode.
- maxExhaustion: Controls the max exhaustion level before hunger or saturation depletion. Set to 0 to disable exhaustion.
- saturationEffectDecayRate: Controls the decay rate of a player's saturation gain through status effects. Larger numbers means higher decay rate; set to 0 to keep saturation gain as constant.
- Traditional Minecraft settings: alwaysHungry = false, maxExhaustion = 4, saturationEffectDecayRate = 0.
- Note that disabling exhaustion means players will never lose hunger or saturation. To prevent infinitely increasing saturation, set a maxSaturation if exhaustion is disabled.
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Saturation and exhaustion stats now appear as visuals beside the hunger meter.
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Saturation is displayed in yellow text and is updated constantly through server packets.
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Exhaustion is displayed in gray text as a percentage that is dependent on the world's maxExhaustion game rule.
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Both displays are disabled if the mod is not detected on the server (this mod must be installed on both client and server).
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Concerning the AppleSkin mod (used for displaying saturation and exhaustion), the following issues were noted:
- The saturation display projection when holding food does not take into account the extra saturation gained from overflowed hunger.
- If maxSaturation is set below 20, the projection mechanic can still display beyond the set limit.
- If alwaysEat is set to true, the projection does not appear when holding any food that would otherwise be uneatable if alwaysEat was false.
- The exhaustion display is always relative to the vanilla limit of 4.0, and does not scale for larger or smaller maxExhaustion values
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AppleSkin can still be used for the food projection mechanic, but the visual stats provided by SaturationPlus may be preferable if both mods are installed.
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Many internal optimizations (mostly concerning how saturation display from commands is formatted).
This mod version is for Minecraft 1.21.2-1.21.10 only. For 1.21-1.21.1 or 1.21.11, use the other designated files available.
Files
Metadata
Release channel
ReleaseVersion number
1.3.0-1.21.2Loaders
Game versions
1.21.2–1.21.10Downloads
394Publication date
December 9, 2025 at 8:53 PMPublisher

MrKirbychu
Member


