Tags
Creators
Details
All versions
0.1.0
Beta
Saturation Regen 0.1.07 months ago 28
Compatibility
Minecraft: Java Edition
26.1–26.1.1
Platform
Fabric
Supported environments
Server-side
Singleplayer
Changes
[0.1.0] - 2026-04-04
Added
- Natural regen when saturation matters — heal from food-driven regeneration when you have saturation and enough hunger to play, without needing to top off the whole bar first (configurable threshold).
- Vanilla cadence — same healing timing and exhaustion costs as vanilla; only when regen can start is widened to feel fair.
- Server-side Fabric — dedicated or integrated server; vanilla clients work without installing the mod.
- Optional JSON config — tune the hunger threshold (
regenHungerPenaltyLevel); restart to apply.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:tVSBFigM:H8IU0oXj"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:tVSBFigM:H8IU0oXj"
}

