2.0.2
Compatibility
Changes
for some reason (and i have no idea why) the logic for giveing the player items when they spawn in and teleporting them to the saul is bugged (works fine in a test enviroment) I've made a bandaid fix of teleporting the player to the saul if they are in the overworld but you still don't get items when you spawn in. I'm looking into try to fix this issue for good but it's very painful to do
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:8cQTO4I3:4w8RGzhw"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:8cQTO4I3:4w8RGzhw"
}

