2.0.0FIX
Compatibility
Changes
✨ Features
🔐 Player registration and login system
Players must use /register <password> and /login <password> to access the game.
⚙️ Operator command
Admins can change any player’s password using /changepw <nickname> <newpassword>.
🚫 Action blocking before login
Unauthenticated players cannot move, break, attack, or interact until they log in.
💬 Chat allowed before login
Players can still talk in chat, so you can help them if they forget their password.
💾 Secure SHA-256 password storage
Passwords are stored safely in config/serverreg/users.json.
🎨 Custom join message
Players see a bright, clear message reminding them to log in or register when they join.
If u whant i can make updates. My discord: twitch_shu4y
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:tyAKpqKg:p5bijuHC"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:tyAKpqKg:p5bijuHC"
}

