1.1.0
Compatibility
Changes
๐ Savarus Affixology โ 1.1.0 Update
๐ฅ Major System Rework
This update delivers a large-scale overhaul to core systems, refining progression, improving balance, and strengthening the overall gameplay identity.
๐งพ Identification System Rework
- Identification method has been redesigned.
- New crafting recipe:
Paper + Feather โ Identification Ticket
- Identification is now performed via Anvil using Identification Tickets.
๐ Notes:
- Removes dependency on emerald-based crafting
- Shifts identification into a knowledge-based system rather than raw material cost
โ Engraving System Changes
Updated Recipes
-
Foreign Engraving Anvil
Blaze Rod + Echo Shard -
Ancient Engraving Anvil
Blaze Rod + Ender Eye
๐ Purpose:
- Reinforces progression through exploration layers (Overworld โ Deep Dark โ End)
๐ Quality Reroll Adjustments
-
Standard Reroll
Equipment + Emerald -
Epic+ Guaranteed Reroll
Equipment + Echo Shard
๐ Changes:
- Separates basic reroll from high-tier guaranteed outcomes
- Improves resource value hierarchy
โ System Removal & Cleanup
The following systems have been completely removed:
- Arrow affixes
- Arrow quality system
- Arrow categorization
- Affix Books
Removed Affixes:
- Increased Damage
- Extended Duration
- Enhanced Effects
๐ All affix pools have been cleaned to prevent these from appearing anywhere in the game.
๐ง New Mechanic โ Ash Repair
A new repair method has been introduced:
Damaged Equipment + Ash โ Restore 10% durability
Cost: 50 Levels
๐ Features:
- Works on all damageable equipment
- Cannot exceed maximum durability
- Provides an alternative to enchantment-based repair
๐ In-Game Book Update
The Affixology Guide has been fully updated:
Added:
- Identification Ticket usage
- New engraving systems
- Ash repair mechanic
Updated:
- Quality reroll system
- Resource usage explanations
Removed:
- All arrow-related content
- Affix Book references
โ Design Direction
This update focuses on:
- System Simplification โ Removing redundant mechanics
- Progression Clarity โ Clear tiered resource usage
- Lore Consistency โ Every material has meaning
- Balance Control โ Reduced high-tier inflation
โ Notice
This update includes breaking changes:
- Previous arrow-related builds or systems will no longer function
- Some existing items may no longer generate or behave as before
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:YA4wHnbj:S6tS9OTz"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:YA4wHnbj:S6tS9OTz"
}

