
Spells and whatnot
ArchivedThis mod adds magic crystals, unique spells, enchanted robes, and more magical content for a mystical gameplay experience.
0.1.3
Compatibility
Changes
We have not been able to stabilize the mod.
The mod does not crash the game, but it is currently unplayable in survival mode. Some spells have been removed because they were buggy, others have been reworked.
- We added a hammer, it is powerful but not in its final form yet.
- There is a new mob: the cyclops. its a 1 block tall mob that will trade with you in the future.
- There are also 2 new structures you can find in the world: The altar and a spell tower. both very rare.
- This mod will work via 5x5 crafting recipes in the future. but I haven't added it yet. We are looking forward to feedback via discord
next update will probably just fix most of the bugs and will add the rest of the mod. We will first add new items when the old ones are finished/working fine
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:fclxf7fY:MOhAmDXQ"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:fclxf7fY:MOhAmDXQ"
}
