All versions
1.0.1
Release
Optimization - 1.0.12 weeks ago 4
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Changes
- Custom sonic-boom shader FX for maneuvering AA missiles (launch shock + Mach barrier break / air wrapping)
- Radio voice warnings above the hotbar when Plasmo Voice / Simple Voice Chat is missing or mismatched (client vs server)
- /sbw-ew panel config UI for tips, HUD, shaders, particle density, and server optimization toggles
- Lighter server path via optional jammer/monitor caches (same gameplay by default)
- Same jar for client and dedicated server; voice backend status synced on join
- CurseForge: https://www.curseforge.com/minecraft/mc-mods/sbw-electronic-warfare
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:LXGHZvhO:B6lptuvA"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:LXGHZvhO:B6lptuvA"
}![[SBW] Electronic Warfare](https://cdn.modrinth.com/data/LXGHZvhO/8265ec033a4c6b1f3ffb363c36791fafdcce3bed_96.webp)

