All versions
1.10.7
Alpha
SRP v 1.10.7last month 30.4K
Uploaded by
Compatibility
Minecraft: Java Edition
1.12.2
Platform
Forge
Supported environments
Client and server
Changes
Regenerate your srparasites config folder.
1.10.7
- Fixed Beckons spawned on infested sand bypassing spread limits
- Added Light and Heavy Carriers to spawn tables for phases 1–4
- Replaced Wither with Corrosion on Primitive and Adapted Summoner vomit to reduce parasite-on-parasite damage. Applies to Assimilated Cow, Primitive Summoner, and Adapted Summoner.
- Reworked parasite loot blocks to only accept SRP items. They can no longer hold vanilla items/blocks or SRP blocks.
- Added a 1% chance for infected wolves to spawn with a collar variant
- Added custom advancement icons
- Added an advancement for using shears on the Adapted Reeker Ricardo variant
- Added the rare celestial event “Dark Days”
- Added an advancement for surviving the “Dark Days” event
- Added config options to disable or blacklist certain celestial events, including a separate Dark Days toggle disabled by default.
- Updated the Book of Vengeance item texture
- Changed the moon and sun textures to better match celestial events
- Removed effects from wearing the Assimilated Pumpkin
- Added random Rage sound effects to mobs with the Rage effect
- Added Rage particles
- Added flash, fog, dot, and unused wind particles.
- Updated purifier interaction particles
- Updated spore, biomass, flesh, vomit, red happy, and een particle textures/logic.
- Added green dot particles alongside biomass particles
- Infested dirt and biomass can now occasionally spawn dot particles
- Added fog ambience sounds
- Changed fog block rendering and fog texture
- Added sounds when Summoners resurrect parasites from remains
- Fixed lure sound
- Added lure cooldown, empty-hand text, and structure text when using lures.
- Allowed Assimilated Sugarcane to be placed on vanilla and purified soft soil
- Fixed colonies not being removed after large explosions
- Tweaked Colony and Node checks to ensure the heart/node is physically present
- Improved internal sound organization
- Tweaked Vortex sounds
- Added Mangler sound implementation
- Added additional mob sounds and subtitles
- Abo bodies now play randomly pitched-down animal hurt sounds when damaged
- Some SRP sounds now use vanilla Minecraft subtitles
- Rooter and Dispatcher upgrade/appear sounds now have subtitles
- Updated twenty_seven texture
- Added Fog Block Screen Overlay
- Fixed kirin clipping through ground
- Fixed COTH immunity not being a base-case termination
- Fixed COTH spreading to unseen entities
- Fixed stacking amp up to 255 with COTH (REQUIRES CONFIG REGEN)
- Buglins now only apply COTH and raise its amp every 20 seconds on contact (fixing rapid COTH stacking)
- Added rgb support for flash particles
- Made spore particles more transparent
- Updated yelloweye texture and added emissive layer
- Fix #326 incompatibilities with Fluidlogged API (ft. jbredwards)
- Added blood particles
- Updated buglin sounds and subtitles
- Particles can now show up from a first-person POV
- Added scrollbar to parasite tier + mob selection page(s)
- Added scrollbar to parasite loot table
- Added celestialMovementSpeedMultiplier to srp world config
- Subtle Draconite Texture Tweaks
- Added leg movement to Draconite flying animation
- Draconite wing speed animation determined via fly speed
- Added Draconite Barrage Attack
- Added "Draconite Debug Special Attack" to SRParasitesMob.cfg | Interacting with Draconite Spawn Egg forces nearest Draconite to perform barrage attack.
- Added "Draconite Barrage Count" to SRParasitesMob.cfg | How many Projectiles are summoned during a Barrage
- Updated Draconite Lore
- Partially Fixed Draconite's shaking Compendium Model
- Added buglin emerge sounds and updated tunnel block breaking sounds
- Removed assimilated Herobrine
- Fixed ud lvl 2 and 3 with any phase bigger than 0 doesnt seem to respect its spawnlist caused by broken switch statement
- Updated rupter textures and added new variants: classic, striped, weird, fluffy, golden.
- Updated assimilated flesh, diseased heart, level clock, toxic lung textures.
- Buglins now don't make step sounds
- Updated Tooltip for Eye of Beholder
- Added Crafting Recipe for Hijacked Iron Armour
- Vector radius default value 2B -> 2M
- Heavy, Flying and Light Carrier contents spawn tweaks.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:MJX7HTHx:MCel2qKp"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:MJX7HTHx:MCel2qKp"
}

