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Details
Licensed ARR
Published 4 years ago
Updated 2 months ago
All versions
1.10.3
Alpha
SRP v 1.10.35 months ago 45.6K
Compatibility
Minecraft: Java Edition
1.12.2
Platform
Forge
Supported environments
Client and server
Changes
1.10.3
- Made the evolution and level clock show “0” in inventory and the actual number when held to keep players from cheating and using JEI to view phases.
- Fixed "the sign" effect so that parasites no longer attack players with said-effect
- Fixed "SRP World Settings..." appearing in top left corner of screen after editing custom world preset
- Updated french .lang
- Each entry now has a min-lore-kill and min-stat-kill variable. so info can be unlocked at different kill counts for different mobs.
- Registered assimara bear to config
- Added hijacked growth drop to gnats and lice - 30% x2
- Added fishlin drop to infected,feral, and assimara bear - 20% x3
- Added eye of beholder drop to assimilated enderman - 10% x1
- Added false apple drop to infected villager - 5% x1
- Added false apple drop to assimara villager - 10% x1
- Added bloody rod drop to hijacked blaze - 20% x3
- Added bloody iron ingot drop to hijacked iron golem - 20% - x3
- Added hijacked growth drop to hijacked iron golem - 20% - x1
- Added bloody bone drop to hijacked skeleton - 20% - x3
- Added hive scrap to all preeminents - 80% - x7 | succor = 80% - x3
- Added false apple drop to draconite - 100% - x1
- Added item drop list to compendium | unlocks upon stat unlock
- Removed eyes from dorpa/assimilated big spider's alt texture
- Added Kirin Trophy block + entity | 100% - x1 from srparasites:kirin
- Added Draconite Trophy block + entity | 100% - x1 from srparasites:draconite
- Added infested trunk to x4 infested planks crafting recipe
- Added chipped motherly membrane to x3 string crafting recipe
- Added corrosive mucus to x1 slimeball crafting recipe
- Tweaked hijacked module to swap out "bloody bone" with "hijacked growth"
- Added x3 dyed sheep variant to naturally spawning assimilated sheep. [ White | 60% ] [ Grey | 30% ] [ Black | 10% ]
- Implemented dye mechanic to dying assimilated sheep
- Tweaked/updated "boom orb" model/renderer
- Fixed nexus mobs showing up in deterrent module scan instead of nexus module scan
- Added Assimara Module | Scans all Assimara parasites in given-dimension.
- Added Derived Module | Scans all Derived parasites in given-dimension.
- Tweaked Ideal Module to Include the Derived Module in its crafting recipe.
- Tweaked Desmoid Module to Include the Assimara Module in its crafting recipe.
- Added Vector module, which scans dimension for emerging vectors and tells players their location and health.
- Added phase module, which displays phase and UD information when placed into array scanner.
- Added vector module, which displays vector location & health when placed into an array scanner.
- Added crafting recipe for level clock.
- Added crafting recipe for vector module | meant to be mid-game progression
- Added crafting recipe for phase module | meant to be late-game progression
- Added a special byproduct of scanning for "Vectors" called a "Vector map", which visually displays where/how big vectors are relative to the player/relay
- Added "Greek Fire" animated item texture & changed item name colour.
- Changed "The Sign" item name colour.
- Changed "Bough" item name colour.
- Fixed infested and consumed flower pots having incorrect crafting recipe
- Updated JA .lang
- Added some entities to .lang file
- Added dislodgement module used for scanning current dislo codes
- Added dislodgement report, which is spawned from scanning a dislodgement module. has GUI.
- Music tweaks, renamed some, added new tracks to phases
- Added relayScannerDebugGlow to SRPConfigSystems, which makes the relay make all scanned parasites glow for a few seconds.
- Fixed RelayScannerCoolDownSeconds config option not showing in SRPConfigSystems
- Made relay scanner report GUI .lang friendly.
- Added crafting recipes to living maul and lance
- Added aoe attack for living and sentient maul: slams ground and knocks enemies away. (1.5 blocks up and down / 4 block radius around player.)
- Sentient maul flings playing when holding left click/interact like a bow and slams enemies on-contact.
- Sentient and Living maul apply slowness and weakness 1 for 10 seconds for anyone within the radius of the AOE attack. Tamed/Owned mobs unaffected.
- Made scent messages .lang friendly
- Fixed trying to cast from playerMP to EntityParasiteBase in biomass projectile
- Allowed kirin to float over voids
- Removed ruin of fools advancement
- Added secret root advancement path
- Added monument root advancement path
- Remade advancement progression with 4 separate paths
- Tweaked all 'kill parasites' advancements to now require that all parasites in said-tier have to be killed before getting said-tier advancement
- Added dislo logic & gui to dislodgement report
- Improved/tweaked vector report map gui
- Improved/tweaked dislodgement code report gui
- Crash fix by adding a check so if mobList is empty it returns a safe fallback mob for dislo 2A ( set to srparasites:warden )
- Fixed rupter infect subtitle
- Fixed manducater subtitle inconsistencies
- Fixed missing tooltips for weapons
- Added vectors to compendium systems page
- Updated dislodgement compendium page
- Added scroll bar to compendium systems page
- Added pivot potion icon
- Added phase report gui
- Added phase report gui 100-block range derived corruption
- Slight backend improvements (better coding practices), not important enough for user-facing changelogs
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:MJX7HTHx:P7kAgDPa"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:MJX7HTHx:P7kAgDPa"
}

