All versions
1.0.0
Release
Scavenger Mobs 1.0.05 months ago 176
Compatibility
Minecraft: Java Edition
1.20.1–1.20.6
Platforms
Forge
NeoForge
Supported environments
Server-side
Singleplayer
Changes
Changelog
v1.0.0
Initial release.
- Zombies, husks, and drowned actively seek out and equip swords, axes, and armor
- Skeletons and strays hunt for better bows, prioritising Power and Flame enchantments
- Wither skeletons prefer melee weapons over ranged
- Pillagers pick up crossbows and shields
- Vindicators grab axes and shields
- Evokers seek shields for defence
- Drowned additionally seek tridents
- Piglins scavenge gold equipment and become temporarily friendly when they do
- Intelligent gear comparison evaluates enchantments, durability, and material tier
- Mobs drop their current equipment when upgrading
- Full configuration support for search range, cooldowns, per-mob toggles, and piglin pacification duration
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Nedj7x2z:zyUpxNaq"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Nedj7x2z:zyUpxNaq"
}

