1.3.0
Compatibility
Changes
FAWE-Style Physics Freeze: Schematic placement now completely bypasses the physics engine. Water will not flow and falling blocks (like sand) will not fall during the paste process.
Instant Tick Clearing: Implemented a smart tick-freeze mechanism that automatically clears scheduled fluid and block ticks upon placement, preventing out-of-bounds physics updates.
Smart Undo Cleanup: The /schema undo command now properly triggers neighbor updates for deleted blocks. Any water that flowed due to player interaction will naturally decay and clean itself up when the original source block is undone.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:5GXr17lS:ovgJLLLl"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:5GXr17lS:ovgJLLLl"
}

