Tags
Creators
Details
0.5.0
Compatibility
Changes
The Right To Bear Arms Update!
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Standard Mobs can now use guns ( thanks to Miga's code helping me implement)
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Added a tier progression system for guns, acquiring a gun from a tier will allow mobs to spawn with guns from the previous tier
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Cog knight overhaul, now can use guns
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Overhauled Hornlin/Zombified Hornlin (more mob overhauls coming)
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Turret overhaul, mainly internal changes, uses json files for config
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Added Sniper Turret
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Bullet Trail overhaul, looks a lot better now (Huge thanks to Atobá for the help and Migas code!)
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Added The Inquistor (thanks to Albatroz for the model!) Soul fire flamethrower
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Soul fire'd mod compat, 2 new soul fire items will set mobs on soul fire if enabled, normal on fire effects if not
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Added fake soul fire hehe
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Added Hellfire bomb
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Added Nailer (Thanks to Ablatroz for the model once again!)
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Added Lacerated Effect, causes sparatic damage over time
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Added Railworker
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Shatter Round guns cause lacerated
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Added Cog Mace, melee weapon based on speed to increase damage
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Added Drill
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Added Drill Conversion
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Added Whizzbanger
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Scratches rechambered to Flechette
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Thunderhead rechambered to Shatter Round
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Added Needle bullet
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Added Bump Stock
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Visual Overhaul for some nether guns
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Added The Collective Painting
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Airgun overhaul, no longer requires Create for airguns (compatibility still exists)
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Added Air tank and Reinforced Airtank (can be filled manually or via lightning battery) with curios back support
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Added Red Raydar rifle to frontier tier
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Added the Atom Sterilizer to the Scorched tier
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Added Sculk Horde compatibility (Thanks to Atobá for the help!)
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Sulfur Vents have more behavior, can place sulfur layers around it, and destroy grass
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Sulfur vent clouds will be disabled when a vent collector is on top
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Block destruction from explosions config is now set to false by default
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Microjets now have a 1.5 damage multiplier based on distance traveled
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Shotball now deals huge knockback
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Added tons of weapon rebalancing
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Fixed broken gun feedback
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Fixed some Exo Suit bugs
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Fixed some reloading bugs
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Lots of config related changes so id suggest deleting and refreshing game
I was bad with this changelog so theres definitly stuff i forgot to put in here lmao
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:lDzXAiqs:6FNcxEtg"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:lDzXAiqs:6FNcxEtg"
}

