Tags
Creators
Details
0.3.9
Compatibility
Changes
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Now requires Geckolib, currently used for the armor redesigns, and for the upcoming animated weapons
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Redesigns of Adrien set and Anthralite set
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Removed code regarding armor, potentially solving some issues with other mods
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Added the the XL Ultra Knight Hawk .0Z MKII, using Osborne Slugs
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Added config for removing block breaking from beam, and Krahg and osborne
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Added config for light source spawning when firing
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reworked Shulkshot, visually and mechanically much better
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Fixed bobbing issue affecting all forms of bobbing, now just affects beam weapons
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Fixed weapon pose for Rusty Gnat
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Fixed shotgun spread not working at up and down aiming
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:lDzXAiqs:6dVgXVmJ"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:lDzXAiqs:6dVgXVmJ"
}

