Tags
Creators
Details
0.5.2
Compatibility
Changes
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Added Raids!
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Overhauled Blueprint system, now require blueprint scraps (found in structures, mob drops)
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Each tier of raid drops a required trophy item to craft the next tier's blueprint
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Added Flare gun to manually call raids
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Added Flares to call raids, found in structures, mob drops, and trades.
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Rebalanced Heavy Shot, Hyper Velocity and Sharpshooter to be more in line with each other
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Heavy Shot: 12.5% damage increase, -15% fire rate, 25% recoil increase, 20% kick increase, additional knockback per level
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Heavy Shot lowered to uncommon rarity
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Hyper Velocity: 25% projectile speed, 6% damage increase, 25% chance of dealing double durability damage per shot, 7% chance to deal 8 damage per level
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Sharpshooter: 5.0 armor bypass per level,6% fire rate decrease, 10% increased recoil, 5% crit chance increase per level
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Removed complicated damage decrease for sharpshooter
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Fixed Some enchantments not being compatible/ added some incompatibilities
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increased diamond steel blend output slightly
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Fixed Sculk gun sound effect
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Added Halloween stuff for scamps
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Added more entity gun behavior to config
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added gun knockback stat to guns, bunch of guns now do more knockback
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added player check before stuff for improved hitboxes, shouldnt crash game now
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Gun effects no longer trigger when in creative
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Bunch of new great textures mainly for exo suit stuff from JaDn
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Added config for mob block destruction using guns
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Vents and Vent Collectors are now data driven
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Added Blaze powder as a rare drop for sulfur vents
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Added config for performance sulfur cloud, much less particles
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Overhauled cog chambers
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Fixed some bugs with Scamppanzer
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Added 3d models for throwables
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Removed Redcoat (rip)
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Added the Redcoat armor set
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Added the Scrap Armor set
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Added the Subjugator Mob
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Added the Adjudicator Mob
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Added Bat Guano, bats will sometimes poop out guano, can be smoked into Phosphor Dust, or used as fertilizer
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Added Guano Candle, a light source that can slowly attract bats
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Added some guano recipes for Farmers delight Compost
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Added placeable phosphor
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Tweaked Phosphor, Sulfur and Niter effects on crops to be different
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Increased Mob gun damage by default
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Added Vicious Acid, can destroy curses!
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Added some new threats to structures
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Fixed some more exo suit bugs (who's suprised)
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Fixed dolphins grace bug
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Fixed The Merchants despawn time being too small
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Added new dissident sounds thanks to the Razzler
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Fixed Hornlin leg armor position
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Added a bunch of new Asgharian Bricks thanks to Albatroz once again
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Hullbreaker can now break wooden blocks
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Fixed custom melee animations not playing properly
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Progression properly updates when crafting guns
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removed old scamp controller from forge tools tag
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:lDzXAiqs:x2XaPrxD"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:lDzXAiqs:x2XaPrxD"
}

