Tags
Creators
Details
1.4.0
Compatibility
Required content
Changes
New
- Updated to the latest Caverns & Chasms version:
Added compatibility with new tin ricochet mechanics, other features in this update are also (thematically or compatibility) related!
- Now Requires Caverns & Chasms Ingot Compat
Allows Scorched Guns' and all of your favorite modded ingots to be placeable like vanilla ones!
- New gun tier: Vault
A new tier of loot-exclusive high-tech guns found in Vaults.
- New items:
- Gun: Lustre (Vault tier)
- Gun: Electrolaser Autocannon (Vault tier)
- Gun: Scatterer (Vault Tier)
- Gun: Mortician (Gravekeeper tier)
- Gun: Cacophony (Gravekeeper tier)
- Gun: Iron Partisan (Iron tier)
- Gun: Rascal (Treated Brass Tier)
- Gun: Recur (Diamond Steel Tier)
- Gun: Charybdis (Scorched Tier)
- Copper Slug
- RicoShot Round
- Plasma Accumulator
- Zirconia Laser Optics
- Rapid Plasma Injector
- Experimental Components
- Added 2 new structures: Soul Outpost & Necropolis
- Added a new basement variant for the Graveyard, adjusted graveyard generation and tweaked the original slightly.
Tweaks, Changes & Balance Changes
- Keteriya now deals magic damage on melee hit.
- Gravekeeper Herald now rides a Saddled Grazer
- Raid Generic Gravekeepers now spawn with more guns.
- Hex rounds can now use both silver nuggets and silver bullets.
- Necromium Casings now have a higher chance to be returned. (
#scguns_cnc:increased_casing_drop_chancetag) - Increased health of structure Gravekeepers.
- Rebalanced some guns.
- Added new item rarity for Gravekeeper tier.
- Guns and items are now in the Scorched Guns tabs, as well as their own tab.
- Hexshot now has proper tags
- Updated several gun's texture, anims and sounds.
- Updated several item's textures.
- Fixed a typo in Weird Doll name
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:k21qHnnt:faR0SHLU"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:k21qHnnt:faR0SHLU"
}

