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Details
Licensed MIT
Published last year
Updated 4 days ago
All versions
1.6
Release
Scorched Guns: Caverns & Chasms Compat 1.6last week 12
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Required content
Any compatible version
Any compatible version
Any compatible version
Any compatible version
Changes
New
- Electrothermal Autocannon barrel now glows with heat.
- Scatter now has a charging animation and sounds
- Scatterer recoil and firing sound pitch changes with charge amount.
- Acolytes now have a custom bayonet melee animation when holding a Hangman Acolyte
- Added Plasma Burster
- Added Hardlight Shield Projector
- Added Boost Pack
Changes
- Several tweaks to energy trail particles.
- Renamed mobs:
- Gravekeeper Neophyte -> Neophyte
- Gravekeeper Herald -> Herald
- Gravekeeper Acolyte -> Acolyte
- Gravekeeper Schism -> Localite (Also renamed guns)
- Model, animation and texture improvements and fixes for nearly all guns
- Fussilade and Scatterer now roll for Phantom Rounds for each ammo consumed instead of all at once.
- Gunner mobs attempt to avoid friendly fire.
- Gravekeepers now attack and are attacked by:
- White Wolves (Scorched Guns: Oregunized)
- Stellar Order (Scorched Guns: Oregunized)
- All enemies from Scorched Guns: Extra
- Gravekeeper raids can now include Schisms and Acolytes.
- Gravekeeper Ghouls, Acolytes and Heralds now can retreat while shooting.
- Gravekeepers now have a minimum time after seeing their target before they can attacking with a melee attack.
Balance
- Increased minimum speed required for bullets to ricochet.
- Cacophony ADS Recoil Reduction increased (0% -> 25%)
- Increased Gallows Damage (12 -> 13)
- Reduced Rascal Crit Damage Multiplier (2 -> 1.2)
- Increased Rascal Max Ammo (12 -> 18)
- Increased Rascal RoF (4 -> 3)
- Increased Rascal Burst Cooldown (6 -> 10)
- Reduced Recur Crit Damage Multiplier (2 -> 1.2)
- Increased Recur Max Ammo (10 -> 15)
- Increased Keteriya Hexshot Damage (20 -> 24)
- Decreased Keteriya Hexshot Falloff Start (10 -> 8)
- Decreased Keteriya Hexshot Falloff End (24 -> 20)
- Rehearse is now one-handed.
- Decreased Necrosis Hexshot Projectile Amount (16 -> 8)
- Decreased Necrosis Hexshot Life (1.75s -> 1s)
- Increased Necrosis Hexshot Armor Penetration (0 -> 1)
- Increased Necrosis Copper Slug Armor Penetration (1 -> 2)
- Reduced Lustre Fire Rate (8 -> 10)
- Increased Localite Rehearse Fire Rate (16 -> 8)
- Reduced Hangman Acolyte durability (2600 -> 900)
- Reduced Mortician Acolyte (1000 -> 400)
- Gravekeepers now have magic resistance:
- Neophytes: 50%
- Schisms: 75%
- Ghouls: 75%
- Acolytes: 100%
- Herald: 25%
- Increased Schism Spawn Weight (2 -> 3)
- Acolytes no longer spawn in Warped Forests. They can now spawn in Nether Wastes.
Fixes
- Bullets reflected by an Aegis now set the owner to the person using the shield.
- Fixed muzzle flash location for the Rascal
- Guns now fit more accurately inside inventory slots. (Contribution by JaDn)
- Fixed an issue with KubeJS Iron's Spells
Optional dependencies
Any compatible version
Any compatible version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
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Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:k21qHnnt:fyBXXIqa"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:k21qHnnt:fyBXXIqa"
}

