Tags
Creators
Details
Licensed GPL-3.0-or-later
Published 5 months ago
Updated 4 months ago
All versions
1.4.4
Release
Scorched Guns Neoforged 1.4.45 months ago 438
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Changes
Fixed
- Restored vanilla durability enchantment support for Scorched Guns firearms and damageable attachments, so Mending and Unbreaking can be applied again through the normal 1.21.1 enchantment tag system.
- Improved Create mixing recipe compatibility with Almost Unified by replacing nested compound inputs in Scorched Guns sulfur, phosphorus, iron, anthralite and treated-iron mixing recipes with equivalent item tags.
- Updated Scorched Guns Create processing recipes to the current
processing_timefield name used by Create 6, fixing millstone recipes that could break when recipe-unification mods rewrote Create recipes. - Fixed gunner and raid mob accuracy configuration so
gunnerMobInaccuracyMultipliernow affects actual mob projectile spread, and prevented raid gunners from broadcasting accidental non-player targets to nearby allies. - Removed Drowned from the general natural gunner mob pool so regular underwater Drowned no longer spawn with progression guns; Ocean Raid Drowned remain unchanged.
- Added missing item-specific Scorched Guns bullet death messages so kills with renamed guns no longer show raw translation keys.
- Fixed animated first-person gun alignment for players using the vanilla left-hand main-hand setting, including The Rat King and Queen, without increasing movement bobbing on animated guns.
- Fixed turret projectile damage being applied twice on entity hits and restored turret ammo armor-penetration handling from upstream data, reducing excessive Auto Turret damage against armored players.
- Fixed Gun Bench inventory persistence so ingredients and blueprints left inside the bench survive world reloads, while the virtual output slot is no longer saved or dropped as a real inventory slot.
- Fixed attachment durability when attachment damage is enabled: installed modules now save their accumulated wear back onto the weapon and break/remove correctly instead of resetting every shot.
- Fixed ExoSuit effect cleanup so Scorched Guns no longer removes or flickers night vision, jump boost or water breathing effects provided by other mods/items.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:GwtIopV4:7PW4nfmP"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:GwtIopV4:7PW4nfmP"
}

