Tags
Creators
Details
Licensed GPL-3.0-or-later
Published 5 months ago
Updated 4 months ago
All versions
1.3.2
Release
Scorched Guns Neoforged 1.3.25 months ago 1,208
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Changes
Scorched Guns 1.3.2
Added
- Restored the configurable ammo-type swap keybind for multi-ammo weapons.
- Blooper, Hammer GL, Truant, Triquetra, Thunderhead, Hullbreaker and Bomb Lance can now cycle supported ammo types through the controls menu keybind.
Fixed
- Fixed gun/custom-gun JSON validation compatibility with newer Java versions. Thanks to
unilockfor the pull request. - Fixed several ExoSuit jetpack issues:
- landing protection now clears accumulated fall distance reliably;
- Scorched Guns no longer disables survival flight granted by other mods;
- power core charge no longer restores to full after re-entering a world;
- normal sprinting is restored after touching down.
- Fixed Niter Glass redstone updates so connected panes switch to their transparent state when powered.
- Restored upstream Geo armor models, renderers, animations and textures for Redcoat and Scrap armor.
- Improved gunner mob spawn config scaling so lowering
gunnerSpawnChanceaffects both progression-based and themed gunner mobs. - Fixed Scorched Guns config validation and reload handling for server cooldown and gunner mob settings.
- Fixed ammo-type swapping so weapons skip unavailable ammo types and automatically begin reloading after switching ammo.
- Fixed ammo-type state isolation so changing ammo on one weapon no longer changes it on other weapons.
- Fixed animated gun reload visuals leaking to other weapons in the inventory.
- Fixed AmmoBox reload consumption from inventory, Curios-equipped boxes and ExoSuit-stored boxes.
- Limited gunner mob firing range so aggroed gunner mobs can no longer shoot across unlimited line-of-sight distances.
- Fixed animated item textures for Cog Heart, Sculk Tome, Ocean Flare and Sculk Flare.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:GwtIopV4:Ww2d3t60"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:GwtIopV4:Ww2d3t60"
}

