2.0.1
Compatibility
Changes
Neutral mobs spawn behavior change
weight based spawn system so new modded mobs doesn't block vanilla mobs(beetle was spawn proofing hoglin)
light level spawn restriction on inflicted mobs so player can spawn proof them progression base spawning for overworld mobs (starts spawning after player gets iron tier guns, this gun progression is in base mode)
max number restriction and water spawn fix to Big Lump (maximum of 3 in loaded overworld naturally, can exist more if spawn by egg)
max number restriction spawn fix to netherite eater, head hunter(maximum of 2 in loaded nether)
Stat balancing
- big lump hp 350 to 250
- mutant bat hp 200 to 100
- head hunter hp 200 to 120
- netherite eater hp 500 to 300
- end stone crab hp 500 armor 12 to hp 300 armor 16
- end scorpion hp 600 to 250
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:tz0rH4g0:7BDMvWT8"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:tz0rH4g0:7BDMvWT8"
}

