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Details
Licensed MIT
Published 2 years ago
Updated 3 months ago
All versions
0.0.6
Alpha
0.0.6last year 42
Compatibility
Minecraft: Java Edition
1.21.1
Platform
Fabric
Supported environments
Client and server
Required content
Any compatible version
Any compatible version
Any compatible version
Any compatible version
Changes
0.0.6
Additions
- added Use Relay Lectern Block, another variant of the Use Relay Block
- added Area Filler Block, when triggered fills a configurable area with a configurable block
- added option to Teleporter Block to not teleport on tick, but when triggered
- added option to Triggered Beacon Block to set applied effect duration
- added Team Controller Block, creates configured team on trigger and adds entities in configured area to that team
- added PVP Controller Block, controls player respawning during pvp battles, designed to work with RPG Inventory's "PVP Death" system
- added data-driven 'PVP Arena Settings', used by the PVP Controller Block
- added Triggered Damage Dealing Block, dealing configurable damage in a configurable area when triggered
- added server config option to set world spawn to location entrance (note that the sky access requirement for the world spawn is still active)
Changes
- several data-driven features were restructured, see the test data for examples
- the display order of location (entrance) names is now configurable
- in addition to advancements, data (using Data Blocks) can now be used to (un)lock locations and dialogue answers
- the force-loaded chunk area on location reset is now configurable in the LocationControllerBlock
- overhauled the dialogue screen, allowing for greater customization by dialogues
- the custom data location was moved from the "namespace/scriptblocks" to the "namespace" directory
- visible, locked dialogue answer buttons are now inactive
- "direct" teleport with Teleporter Block now works with Entrance Delegation Block
- removed the "shouldJigSawGenerationBeDeterministic" and "shouldJigSawStructuresBeRandomlyRotated" server config options, as they are no longer needed
Fixes
- Jigsaw Placer Block no longer crashes the game when the specified template pool is not found
- updating script blocks now properly resets them
- structures placed by the JigsawPlacer block are now properly randomized
- horizontal facing JigsawPlacer blocks now place the structure correctly (having proper test structures helps a lot)
- fixed WorldLoadingScreen not showing when teleporting with Teleporter
Optional dependencies
Any compatible version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:ubmgmYs9:nV4phnKK"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:ubmgmYs9:nV4phnKK"
}

