1.0.12
Compatibility
Changes
Additions:
Added gamerules upwardSpread and downwardSpread, allowing you to control how far up and down Sculk can spread!
Changes:
Gamerule spreadMultiplier can now be set as high as 20.
Implemented a few performance improvements into non-threaded Sculk Growths, so they should be slightly less laggy if you turn the gamerule off.
The Sculk block's texture is now randomly rotated like grass and stone to match Sculk as shown off in Minecraft Live.
The mod's in-game icon has been updated with a render using the Isometric Renders mod, check it out here: https://github.com/glisco03/isometric-renders
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:sLwOXPn0:fZSrVt9n"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:sLwOXPn0:fZSrVt9n"
}
