1.0.9b
Compatibility
Changes
MULTITHREADING GAMERULES ADDED:
/gamerule sculkThreads: Allows you to adjust the available threads for Sculk Growths. If set to 21, every single Sculk Block that gets placed will use a separate thread, I do NOT recommend this if there is more than one Catalyst nearby.
/gamerule divideCatalysts: Instead of creating new threads for every single Catalyst, when this gamerule is enabled, ONLY the number of threads defined by sculkThreads will be used. Multiple catalysts won't influence the number of threads used. This is set to OFF by default, and I advice you to pay close attention to your performance with this gamerule on.
CHANGES: Corrected the chances of Shriekers and Sensors being placed while using multithreading once again.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:sLwOXPn0:iF14tlRH"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:sLwOXPn0:iF14tlRH"
}
