1.0.8
Compatibility
Changes
Bug Fixes:
Fixed Sculk Sensors/Shriekers no longer spreading properly.
Changes:
Re-arranged thread sleep times to properly match up with Sculk Growths.
Previous Update's Changes:
Added new gamerule: sculkThreading, which is enabled by default.
-When this gamerule is enabled, Catalysts will spread Sculk using Multithreading. This saves a lot of processor power and helps a TON with performance, so I recommend you leave this gamerule enabled.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:sLwOXPn0:z2WrsL0h"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:sLwOXPn0:z2WrsL0h"
}
