
Seaborgium
ArchivedA slight rendering optimization mod for Minecraft, increasing the performance of the vanilla HUD
21.9Kdownloads
96followers
21.9Kdownloads
96followers
Seaborgium has been archived. Seaborgium will not receive any further updates unless the author decides to unarchive the project.
All versions
0.1.3
Release
[1.19.4] Seaborgium 0.1.33 years ago 15.4K
Compatibility
Minecraft: Java Edition
1.19.4
Platforms
Fabric
Forge
Quilt
Supported environments
Client-side
Changes
- Invalidate cache at Title Screen (Fixes #10)
- Add client command to invalidate cache in game.
- Log when shader cache is invalidated.
- General code cleanup.
- Invalidate cache when Iris creates a new pipeline.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:ePiELTnX:GTaeJWHq"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:ePiELTnX:GTaeJWHq"
}
