1.7.0
Compatibility
Changes
Seismica 1.7.0 — Changelog
A big update — lots of new stuff added! If you find any bugs, please report them.
New Features Seismic Television (Beta) — A new block that plays a live earthquake news broadcast on its front face. Shows a bird's-eye terrain map of the area with the epicentre marked, expanding red shock rings, a scrolling "BREAKING NEWS" ticker, and a news-anchor scene. The picture breaks up with static during strong shaking. Crafted using a Seismic Radar. During a tsunami it switches to a colour-coded danger map (red = low ground that floods, yellow = at-risk hills, green = safe high ground). Tsunami (Beta) — Powerful ocean earthquakes now trigger a tsunami: a wave that spreads out in all directions, floods the terrain it passes over, and recedes automatically after 3 in-game days. Wave reach and height scale with magnitude. Seismic Damper Mk.IV — A new top-tier damper (purple), stronger and with a larger protection radius than Mk.III. Damper overhaul: All four tiers are now repaired/strengthened with plain iron ingots. When a damper is destroyed it bursts with an explosion and a lantern-shatter sound whose size and pitch scale with its tier (Mk.I small/high → Mk.IV large/deep). Broken dampers show a cracked, darkened texture. Dampers now remember their remaining health when broken and re-placed. Dogs sense quakes early — Wolves and tamed dogs bark and growl during the P wave, before the strong S-wave shaking arrives, as an early-warning cue. Quake rattle sounds — Furniture and timber creak and rattle around you while the ground is shaking. In-game beta notice — A message on world join flags the TV and Tsunami as beta features. Balance / Tuning Shaking duration now scales with felt intensity (MMI): small or distant quakes give a brief tremor; strong local ones last much longer, up to ~12 seconds at MMI XII. Performance Major optimisation of tsunami processing (roughly 3× cheaper on the server). Fault Map and Radar screens redraw far more efficiently — the advanced Fault Map with ~100 faults no longer tanks FPS when opened. Reduced constant network traffic from the Fault Map and Radar blocks. Fixes Fixed a client crash when rendering the Seismic TV (pose-stack imbalance, seen with performance mods like Embeddium/Sodium). Fixed an OutOfMemory crash on world load caused by the tsunami saving too much flood data. Optional Integration MrCrayfish's Refurbished Furniture (optional) — if installed, strong quakes (MMI VIII+) knock out the power on that mod's generators. Not required. Known Issues The floating health-bar visual above dampers is still being worked on in the 1.21.1 build (right-click a damper to see its integrity in the meantime).
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Q7jVt2ye:72nVeIn5"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Q7jVt2ye:72nVeIn5"
}

