1.2.0
Compatibility
Changes
๐ฎ Seismica โ Update Notes ๐ Varied earthquake sounds No more single repeated sound โ there are now two distinct variants each of the deep boom ("BOOM") and the ground thud, and a random one plays during each quake. Every earthquake sounds a little different instead of monotonous. ๐ Continuous rumble fixed The quake used to go "boom" and then fall silent โ the continuous ground rumble wasn't playing. The sound has been rebuilt as a seamless loop (fade removed), it now starts earlier and reliably, and plays louder. You'll hear the deep underground roar throughout the whole earthquake. ๐จ EEW alert tone replaced The early-warning alarm is changed ๐ Tsunami water cleanup The thin wall of water already erases itself as it advances, but as a guaranteed final cleanup: one in-game day after a tsunami starts, all of its water blocks are force-removed โ no water is ever left behind flooding the world.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Q7jVt2ye:SPlFSxJb"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Q7jVt2ye:SPlFSxJb"
}

