Tags
Creators
Details
2.4-1.21.1
Compatibility
Changes
Sensory Abyss 2.4 (actually fixed)
Take your free /sa respec .
⭐ New
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The Numb
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the block is the whole class — your armour, weapon, mining grade, guard and gift. Nothing is locked; heavy matter just wrecks you until you can carry it.
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Eight kinds of matter, every block in the game included, modded ones too. Each one breaks you differently when you overreach.
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Crouch to take a block whole instead of its drop.
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The Monolith bends the world — raise a boulder, a wall, a pillar or a cage, and throw what can be thrown.
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The Shardborn draw a stance. Four weapons on two keys; while drawn, the mouse belongs to the weapon.
The Deafened
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compose spells. The melody draws the shape, the marks say what happens there, and it casts as you play — fumble a note and the shape dents.
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How loud you play is what you can touch. One song reaches further as you put more behind it.
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The Deafened hear again — through whatever you're touching, low and directionless. Water and open air are blackouts.
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Listen to read a room. Shrines teach you the rest of the language.
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A loud room is a bad place to play and a great place to perceive.
General
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Bind any ability to any key.
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A config menu in-game, with presets for how frightening and how demanding you want this.
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The Gallowseed — a new tree, and something that grows out of it. (have to fix texture and add planks and recipes)
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Rites change the room — the air, the floor and the weather take on what you're working.
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The Apex wears its mutations.
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The numbed wears its blocks.
⚖️ Balance
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The Unfed eats worth, not bodies — a chicken buys seconds of flight, a wither buys the whole budget.
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Your own summons don't feed you. Essences you banked from your own conjurings are struck from the codex.
🔧 Fixes
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Horror lines repeat far less. The same one twice in a row stops it being something that happened to you.
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Shadows are cheaper, and frame hitches when you stop moving are gone.
⚠️ Heads-up
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Take the respec. Both reworked classes read different things now.
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The Monolith's bound armour and the Shardborn's bound blades are deleted.
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The Flesh Guitar is retired — two instruments now.
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Your old Deafened songs don't survive. Level, XP and lifetime sound are intact.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:HqTVssgg:DiqLE92g"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:HqTVssgg:DiqLE92g"
}

